Welcome to my first attempt at making a mod for BeamNG and RLS Career Overhaul. Relies on the RLS Career Overhaul to work.... https://www.beamng.com/threads/rls-career-overhaul-v2-5-3-play-your-way-beamng-v0-37-6.97107/ This is a complete overhaul and expansion of the delivery cargo and dry bulk types in West Coast for the RLS overhaul Summary... New dry bulk/aggregate types (Requires an aggregate/dry bulk capable vehicle) Garbage, Coal, Furnace Slag, Scrap Steel, Recycling, Processed Garbage + Recycling, Crushed Glass and Processed Electronics New Parcel Types Engines, Transmissions, BEV Batteries and BEV motors Oil drums, Gas bottles, Tires and Catalytic converters/DPF's Loose Scrap Steel and Processed Steel Billets and Plates Construction Materials from Sealbrik and Hotrolled Newspapers and Magazines Contraband Complete overhaul of food types and Restaurants Overhauled Mechanical components to include body panels and actual mechanical components Imported Cargo for Fast Auto facilities New Locations 11 new hubs for the specialist cargo types Liquor store and Convenience stores now offer Cargo Many other sites now offer cargo and dry bulk pickup which were previously drop off only. Around 90% of sites now generate Garbage and Recycling materials. Lot's of other stuff that I can't remember This mod will receive regular updates. I will keep the information on posts below so that you can see more detail and keep up to date with the latest version. I aim for once a week minimum, but sometimes it will be more, sometimes less. Version 0.3.5 is the latest version - 9th January 2026 If you have a previous version of this mod don't forget to remove the old copy and clear your cache, otherwise it might not update the cargo and material lists. Tested with Beam 0.38.3 and RLS 2.6 Public See notes on post 6 for more information All of the items have been researched and the slots and weights are accurate for real life. The weights also vary based on their condition. The hubs are also integrated into the RLS cash system, and can receive food, cash and occasionally regular cargo from other sites, such as standard parcels. This mod is still being developed and balanced, so economy changes will come and go in the future and the amount of cargo being generated will change over time. All new sites are now fully integrated into the XP system, and tied to a relevant parent company. Right now this mod only works on the West Coast map. Support for other maps is planned in the future. The reworked standard cargo, such as mechanical components do work on other maps though. Future plans.... Short term.... Balancing and economy adjustment will be an ongoing task. Medical Supplies, Laundry and some other cargo types are already being worked on. A couple more hubs for other cargo types will also be introduced. Polishing off some of the parking spots. Medium term... Adding vehicle liveries for each company, then adding them into the loaner vehicle system for each business. Long term... Once this is finished or close enough, I will expand it to support other official and non official RLS overhaul maps. Latest version on Patreon... https://www.patreon.com/posts/dave1...paign=postshare_creator&utm_content=join_link This mod is free and will always be free and I will update this post as new updates are released. This is the official access point for this mod and I will never upload it anywhere else. If you see it elsewhere do not download it, as it may contain malicious files. I take no responsibility for uploads anywhere else; that is on you to risk if you really hate your computer that much. All feedback is welcome. If you have any issues please report them to me. I am on here most days anyway. I do also check Discord and Patreon every other day. Here is a link to my Patreon page... Dave100e | Patreon Please note the zip file begins with a z. This is required to place the mod at the bottom of the load order. The mod may not work if you change this as it requires some LUA code in order to inject the new cargo list. This mod edits base game files, so cannot be submitted to the Beam Repo, otherwise I would. That is why it is on Patreon, but it will always be available for free from Patreon. I have to give out a huge thank you to both Raceless and Tristan and the rest of the RLS team. The BeamNG devs also deserve a thank you for creating such an awesome game that is so open to being modded. - Discord https://discord.gg/EEmhfxX2
Update Version 0.2.1 is now live on Patreon. Original post updated with updates https://www.patreon.com/posts/cargo...paign=postshare_creator&utm_content=join_link
I have made a few tweaks and updates for version 0.2.2.... Fixed an issue where timed missions were breaking deliveries. Increased value of multiple packages, especially Shady Steve. (I had to use weight to do this, as the values were capped out. This means the weights are no longer realistic, but they are still relatively light, so it shouldn't make any difference to how the games plays). Made Shady Steve packages fragile to give bigger penalties for losing them. Increased spawning of some cargo. Reduced spawning duplication of other cargo, but increased the number of instances, so that the same volume occurs but with more drop off points. Renamed some of the businesses to tie in with already existing Beam/RLS businesses. A couple of other things I probably forgot. If you have any issues, let me know. Latest version... https://www.patreon.com/posts/cargo...paign=postshare_creator&utm_content=join_link
Update 0.3.0 - Taking out the Garbage Newly implemented Garbage system - Utilizes the Dry Bulk system to add Garbage (this means you must have a dry bulk capable vehicle to transport garbage). - Garbage has full weight simulation, same as other dry bulks. - About 70% of all sites now generate Garbage. All are visible on the UI map. - Drop off location behind Lensflare Studios. - Amount of Garbage scales with the size of the location, so larger, busier locations such as the hospital generate more Garbage. - Garbage regenerates reasonably quickly, most places will refill within 30-45 minutes, so you should never run out of Garbage to collect provided you keep your pickups varied. Some stuff to consider that will be updated further down the line - Not all sites have a preview on the map screen. I will add some in a later update. - One or two sites with multiple pickup spots might revert to the two stage pickup system if you are in a spot that doesn't generate the Garbage, particularly Turbo Burger and some of the warehouses. If you are in the right spot it will auto load for you in one go. I wanted to mention this just in case you don't notice that it hasn't loaded and have to go back. - Currently no residential or office pickups, and some shops etc are still missing. Eventually I will add every single location into the system, then rescale them all. - GPS will guide you to the drop-off site at first pickup, however you can continue to collect until you are full. You can switch the auto guidance off on the map screen if you wish it to go away, then re-enable it when you are full. - XP and reputation will be rewarded, however it will be based on your first pickup only. To maximize rewards make your first collection from somewhere that you already have good rep. - I have given it a reasonable payout for now as it takes a few pickups to fully load. It's far from game breaking, but it offers a consistent and reliable to make some decent income. - You shouldn't try to mix dry bulk. I'm not sure what the game will do if you do try it, but it probably won't end well for you. Latest download.... https://www.patreon.com/posts/dave1...paign=postshare_creator&utm_content=join_link
Update 0.3.1 - "Hotrollin" now available. If you have a previous version of this mod don't forget to remove the old copy and clear your cache, otherwise it might not update the cargo and material lists. Added multiple new materials and parcel types - Added Coal (Dry Bulk) to ship from the Pier to Hotrolled for the furnaces - Added Furnace Slag (Dry Bulk) to ship from Hotrolled to Sealbrik, a by-product used in construction materials - Added new Hotrolled shipments, Billets and Plates from hotrolled to the Warehouse and the Dockyards. These are extremely heavy, but very profitable. The Shipment of billet is 2000kg/4400lbs, and the Plates are 1400kg/3100lbs. - Added Diesel deliveries to the Quarry (Spearleaf refinery is currently broked, so unable to test as of now. Should work once the refinery is fixed). - Added Scrap metal pickups from construction sites and mechanics sites to deliver to Hotrolled, both as Dry Bulk and in Parcel form. The amount produced is logically tied to their industry. Dry Bulk is multi pickup similar to garbage, so you need a Dry bulk or Aggregate enabled vehicle. The parcels come as a full container (one whole XL box) or as loose scrap metal. These are also fairly heavy, but not as heavy as the Billet/Plates. One container full is 600kg I think, loose scrap is 1/4 of a container and scales the same in weight to a single container. - probably other stuff I have forgotten Tested with Beam 0.38.2 and RLS 2.6 Beta 1 https://www.patreon.com/posts/rls-o...paign=postshare_creator&utm_content=join_link
Update 0.3.2 - "Paper rounds" - Added Newspaper, Magazine and Catalogue deliveries to Snoozenews and Grocery Stores, in single and stack form. Stacks go to highly populated facilities and singles go everywhere. Stores receive stacks and provide singles. - Added Garbage to Office, Residential and Store facilities. - Complete food overhaul, introducing restaurant specific foods (Chinese, Borgar, Diner and Pier), beverage deliveries (both alcoholic and soft drinks) and the Convenience and liquor stores - A little bit of economy balancing. I tried nerfing the billet and plate deliveries to no effect, so enjoy making 6-10k per item until I work out what to do about it. You best bring a really stonky truck though. I have noticed one small bug. If you load from a previous save that used a previous version of this mod it may throw a LUA error when you first visit a Restaurant. This is because previous items that have been replaced may still be in the Cargo list from the last time you played. This will go away once the lists have updated by either visiting another type of cargo provider or waiting a little time. It won't break the game or anything and once it's cleared it's gone forever. Latest update here... https://www.patreon.com/posts/hotfi...paign=postshare_creator&utm_content=join_link
Just a quick FYI. I had some really good feedback about an issue with delivering cargo to the offices, which hopefully has now been resolved. I have updated the latest post with the updated link. the latest version is 0.3.2.1 Hotfix
Some information for anybody who wants to uninstall this mod. The game will retain the parcel and dry bulk information in your save file, so you need to remove it or you will see LUA errors when attempting to view parcels. You can either wait five minutes for the parcel list to regenerate and clear the old parcels, or you can remove the data by going to your latest autosave file, entering the career folder and deleting the logisticsDatabase.json. The next time you save your game it will regenerate this file for you, but without the extra parcel data, and you should see no more LUA errors.
Update 0.3.3 This is a relatively small update. It adds some new materials and parcels that flesh out the waste facility and Sealbrik/Hotrolled. People seem really keen to have more materials, so I have focused on those. It also adds a new Import Pickup location at Spearleaf docks. This will be expanded on much further with the next couple of updates. New heavy cargo deliveries supplying the construction sites from Hotrolled and Sealbrik. New context specific import parcels for both Fast Automotive sites. New Waste materials, including recycling inbound, and four new outbound processed waste materials for your aggregate/drybulk capable vehicles. https://www.patreon.com/posts/cargo...paign=postshare_creator&utm_content=join_link
Update 0.3.5 is out Adds a new Tram Depot location and a load of new parcels to the Beamo-Fresh distro centre among other things. There are some new heavy parcels from the Import pickup going to the likes of the Quarry and Lensflare too. https://www.patreon.com/posts/dave1...paign=postshare_creator&utm_content=join_link