WIP Davidbc's test facility (+ random stuff)

Discussion in 'Community Mods - Archived' started by Davidbc, Apr 29, 2013.

  1. pyrlix

    pyrlix
    Expand Collapse

    Joined:
    Aug 1, 2013
    Messages:
    2
    Re: Euroncap facility for Beamng

    Hows the status on it? Looks quite promising
     
  2. CSRtom

    CSRtom
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    5
    Re: Euroncap facility for Beamng

    this looks epic cant wait to try it :D
     
  3. Rocking_Star

    Rocking_Star
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    283
    Re: Euroncap facility for Beamng

    I imagine it wouldn't be much,
    I read elsewhere that due to BeamNG's modded terrains currently not supporting road mesh's (meaning, if you go on the road, you fall thru the map), this is mostly on waiting list.
     
  4. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,334
    Re: Euroncap facility for Beamng

    The map is currently in stand by. I'm playing everyday on this map, the crash and the offroad area work and I'm having lots of fun there, but the rest of the map has mesh roads.... So I'm waiting until this game supports mesh roads.
     
  5. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,334
    Re: Euroncap facility for Beamng

    BeamNGSandbox 2013-08-04 19-33-22-07.jpg

    Not bad, 49 meters at 60mph.
     
  6. sander997

    sander997
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    6
    Re: Euroncap facility for Beamng

    Dude that looks awsome now try it with the boxvan hahaha bet that gets over a hundred meter :p
     
  7. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,334
    Re: Euroncap facility for Beamng

    60 meters for the van:

    BeamNGSandbox 2013-08-04 19-26-37-52.jpg
     
  8. roy99669

    roy99669
    Expand Collapse

    Joined:
    Aug 24, 2012
    Messages:
    298
    Re: Euroncap facility for Beamng

    And now try it with the brakes being removed. XD But seriously, what score will the box truck version of the van get?
     
  9. sander997

    sander997
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    6
    Re: Euroncap facility for Beamng

    it wont reach 60MPH, its top is 55 lol i tryed yesterday.
     
  10. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,334
    Re: Euroncap facility for Beamng

    You know I have a huge ramp to speed up cars, right? It's a mesh road, and this game doesn't support them yet, so the fastest I can get with the truck version is 45 mph.

    BeamNGSandbox 2013-08-08 10-26-03-83.jpg
     
    #190 Davidbc, Aug 8, 2013
    Last edited: Aug 8, 2013
  11. roy99669

    roy99669
    Expand Collapse

    Joined:
    Aug 24, 2012
    Messages:
    298
    Re: Euroncap facility for Beamng

    Oh, I didn't really notice that you had a ramp to speed up. I hope the game will soon support mesh roads.
     
  12. eletricmano

    eletricmano
    Expand Collapse

    Joined:
    Mar 30, 2013
    Messages:
    408
    Re: Euroncap facility for Beamng

    Any progress on the map? It looks great!
     
  13. AndreC

    AndreC
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    5
    Re: Euroncap facility for Beamng

    I've been hoping this would come out for a while. I need something a bit more custom to crash and abuse my cars in XD
    I hope you can get it stable enough for a release soon.
     
  14. Wopian

    Wopian
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    3
    Re: Euroncap facility for Beamng

    Looking great so far :eek:

    Btw it's Euro NCAP not EuroNCAP :)

    If you don't already have them planned: front/side pole impact tests; pedestrian dummies impact test; braking distance test.

    Edit: never noticed there was 7 pages so i'm guessing they're already in...
     
  15. Shadowdragon94

    Shadowdragon94
    Expand Collapse

    Joined:
    Jul 9, 2013
    Messages:
    347
    Re: Euroncap facility for Beamng

    Cant wait to try it :)
     
  16. Mr Skittles

    Mr Skittles
    Expand Collapse

    Joined:
    Sep 17, 2012
    Messages:
    63
    Re: Euroncap facility for Beamng

    Ohh Man!! IM DIENG TO TRY THIS!!
     
  17. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,334
    Re: Euroncap facility for Beamng

    Sorry guys, I'll probably wait until this game supports mesh roads.
     
  18. Davidbc

    Davidbc
    Expand Collapse

    Joined:
    Mar 20, 2013
    Messages:
    1,334
    I decided it's been long enough waiting for mesh road support, and knowing we won't have it anytime soon I'll fix it by adding collision boxes where the roads are, and then I'll continue adding stuff (and this time with decal roads :p)

    I'll create another thread in the .drive section of the forums.
     
  19. NkosiKarbul

    NkosiKarbul
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    438
    Why dont you use my meshroads? Modular-Mesh-Roads-Pack-v-0-1
    They are completly copyright free and i dont restrict their use in any way, you can edit whatever you want and redistribute them with your map.
    This is my launchramp^^
    Launchramp.jpg
    Everything you see is build with parts available in the alpha test pack i released back some days.
    I will create way more, once i got some feedback to be sure which shape we need.
     
    #199 NkosiKarbul, Mar 4, 2014
    Last edited: Mar 4, 2014
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice