WIP Davidbc's test facility (+ random stuff)

Discussion in 'Community Mods - Archived' started by Davidbc, Apr 29, 2013.

  1. Bubbleawsome

    Bubbleawsome
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    Re: Euroncap facility for Beamng

    You could always drift into the wall. :rolleyes:
     
  2. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    Would be hard to drift into the wall with exactly the same speed and angle 50 times :p
     
  3. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Alright, map has vegetation now :D There are 8 types of plants. Now I need some trees and bushes.

    plant.jpg And they move with the wind :D
     
  4. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    I'm no expert but I thought plants grow on grass, not asphalt :p
     
  5. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Hahaha, that was just to show all the plants. By the way I got some nice trees and bushes, they look so good:

    trees1.jpg trees2.jpg
     
  6. Alastair

    Alastair
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    Re: Euroncap facility for Beamng

    Nice to see people making maps :) Just be careful when "finding 3d models over the internet", make sure you have permission from the author and clearly credit people when posting screens etc. Good luck!
     
  7. Nothanks

    Nothanks
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    Re: Euroncap facility for Beamng

    Epic map! :)
     
  8. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    He said he is using completely open source models, and has the permissions for everything.

    Also, the trees, like the sunflare, look all nice, but I don't think palm trees fit so much :D (I'm guessing you were just showing it all off)
     
  9. aljowen

    aljowen
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    Re: Euroncap facility for Beamng

    I recently made this grass texture (taken from scotland) that i have edited to make it tile so it loops properly. If you want to see if it looks ok on your map then feel free to give it a go, it is the first i have made so it isn't perfect. In other words if you don't like it then feel free to say why. You can use it without giving credit ,but it isn't just for your exclusive use as i am hoping to make a couple more textures and make a pack.

    I have also uploaded the original photo so that people don't claim i stole it. It was taken on a galaxy s2 smartphone.

    EDIT:
    Also feel free to alter the image if necessary too
     

    Attached Files:

    • Grass.jpg
    • Grass [Original].jpg
  10. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Oh thank you, I'll try it later and post some pictures ;)

    aljowentexture.jpg grassaljowen2.jpg

    I've combined it with another grass texture that was mainly dirt, it looks a lot better than the grass I had.
     
    #90 Davidbc, Jun 9, 2013
    Last edited: Jun 9, 2013
  11. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    That looks beautiful :D
     
  12. dewasha

    dewasha
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    Re: Euroncap facility for Beamng

    very good job, greetings!!!
    looks very nice
     
  13. Lawrs91

    Lawrs91
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    Re: Euroncap facility for Beamng

    There we go. Looks much more realistic with that slightly darker grass texture.
     
  14. aljowen

    aljowen
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    Re: Euroncap facility for Beamng

    Glad that you like it.

    I made this road textured one as well if you wish to use it. My foot making a customary appearance in the original :p
     

    Attached Files:

    • Tarmac [original].jpg
    • Tarmac.jpg
    #94 aljowen, Jun 9, 2013
    Last edited: Jun 10, 2013
  15. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Ok, I'll try it :D
     
  16. GeoTelnet111

    GeoTelnet111
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    Re: Euroncap facility for Beamng

    Hey David, I just took some Hi-Res shots with my camera, on some of our driveways / roads (and a dirt texture) will upload soon! :)
     
  17. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    :D I'll try them then and post some pics.
     
  18. GeoTelnet111

    GeoTelnet111
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    Re: Euroncap facility for Beamng

    Here they are! I will make these available to any developer who wishes to use them. :) And, if you want to, I am willing to take some more texture shots if you want me to.


    P.s.
    These have not been resized, they are raw files. (didn't know your res size)


    dirt1.JPG - concrete2.JPG - concrete1.JPG - asphalt1.JPG

    I could upload them elsewhere if needed.
     
  19. aljowen

    aljowen
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    Re: Euroncap facility for Beamng

    Mine were 2048x2048, they can then be resized to smaller if necessary for fps etc. Always make sure to make the texture square and to the power of 2 (8x8,16x16,32x32, .... , 1024x1024, 2048x2048, 4096x4096 and so on) The reason for this is while most game engines will sort things out for you, you will receive better performance if you abide by this.
    Also you will probably need to make them tile so that they can be used seamlessly, so there appears there are no edges to the image in game. This only applies to textures that need that.
     
  20. GeoTelnet111

    GeoTelnet111
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    Re: Euroncap facility for Beamng

    Newer to this thing, as you can tell. ;) I have little to no photo editing experience, so I would be more for raw files, not editing. hehe
     
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