WIP Davidbc's test facility (+ random stuff)

Discussion in 'Community Mods - Archived' started by Davidbc, Apr 29, 2013.

  1. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    No, I didn't miss them :D

    Sorry I forgot to reply to this message. I tried, but I don't know why it would always crash when loading... I gave up hehehe.
     
    #121 Davidbc, Jun 27, 2013
    Last edited: Jun 27, 2013
  2. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Would you like a random road through the forest in my map? Some test facilities have one to test cars in normal driving situations, so it might be cool, I don't know...
     
    #122 Davidbc, Jun 29, 2013
    Last edited: Jun 29, 2013
  3. aljowen

    aljowen
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    Re: Euroncap facility for Beamng

    Yes but you should make it quite twisty and hilly, If you have seen 5th gear then you may know what i mean. So this area could be used for testing handling and general agility.
     
  4. eletricmano

    eletricmano
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    Re: Euroncap facility for Beamng

    Yes, it would be great. Maybe bumpy with big puddles of water, very curvy and hilly. Maybe with tree branches in the road at some points. Make it difficult to get through. Maybe with some places that are perfect to jump. A very muddy, bumpy curvy, hilly and bumpy dirt road through a forest, yeah... \\with trees on fire​... hahahahaha
     
  5. Rocking_Star

    Rocking_Star
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    Re: Euroncap facility for Beamng

    This ^
    Minus the tree branches on the road at some points. Ok, maybe some small ones which you would be able to drive over :)
     
  6. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    I'm a bit slow lately but that doesn't mean I'm not doing anything, here are some new things I'm working on:

    billboard.jpg secret1.jpg secret2.jpg
     
  7. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    Lovely shadows :p
     
  8. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Ups, I forgot to turn them on for that material.

    billboardfixed.jpg
     
  9. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    hehe..

    It looks really good, but it doesn't have a realism look to it, probably just needs actual grass.
     
  10. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Most parts are still missing vegetation and tons of details.
     
    #130 Davidbc, Jul 6, 2013
    Last edited: Jul 6, 2013
  11. dewasha

    dewasha
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    Re: Euroncap facility for Beamng

    Si, soy espa?ol ajajajaj
     
  12. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Welcome to Hawaii test facility :D

    Untitled.jpg

    This week I will add some new things, you'll see soon. *hint* you'll hear the ocean when you approach the beach that this map will have.
     
    #132 Davidbc, Jul 13, 2013
    Last edited: Jul 13, 2013
  13. Kryotex

    Kryotex
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    Re: Euroncap facility for Beamng

    Wow! looks cool)
     
  14. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    That looks awesome.

    I take it you didn't want to go looking for tree models? hehe.
     
  15. Rocking_Star

    Rocking_Star
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    Re: Euroncap facility for Beamng

    Looks awesome!
    I love those tree models you made, they look sexy ;)
     
  16. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    After some days relaxing and not working on my map at all, I've come back with tons of ideas. I've actually started working on those ideas, you'll see for yourselves when it's done (some hints: road through the forest, random obstacles on the road like a crashed truck with all the stuff that it was carrying on the road, a small tunnel, a crash tests area with multiple crash tests, etc.)

    newstuffcoming.jpg newstuffcoming2.jpg

    This screenshots don't tell much actually, just wait :D
     
  17. n0ah1897

    n0ah1897
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    Re: Euroncap facility for Beamng

    Can't wait!
     
  18. Superman

    Superman
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    Re: Euroncap facility for Beamng

    This map looks like it's going to provide a lot of fun :) Just a proposition for one of the crash tests:
     

    Attached Files:

    • nastycrashtest_bentley.jpg
  19. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Thanks. By the way you just read my mind haha. I had thought about a crash like that but with a tree in horizontal, so the tree would go straight through the windshield hahah. I will add yours too. My idea is to make a huge flat area split in different lanes, and in each lane a different thing to crash with.

    crasharea.jpg tunnel.jpg

    The area will be much wider. Your crash test takes one lane as you can see ahhahaha :cool: (the lines are supposed to be straight)
     
    #139 Davidbc, Jul 22, 2013
    Last edited: Jul 22, 2013
  20. Flappyzor

    Flappyzor
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    Re: Euroncap facility for Beamng

    I really like the looks of this map, David. I cant wait to play it in BeamNG :D
     
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