Re: Euroncap facility for Beamng Some more tests: The first one will crush your roof as you can see, then there's the jumps, pretty self-explanatory, and the last pic it's an invisible wall ahhaha, I can't wait to crash into that invisible wall and see it from the other side.
Re: Euroncap facility for Beamng ugh, sometimes the most obvious of things escape me XD Love the new progress David! I can't judge clearly from the pic, but will that roof crusher be high enough for the Vanster? Maybe even a semi (I'm weird that way, I know )?? EDIT: 300th post! Yay!
Re: Euroncap facility for Beamng It should, I'll have to wait until I can try it myself. If it isn't I'll make it higher then.
Re: Euroncap facility for Beamng Make it adjustable And make adjustable angled blocks/walls (I don't know how xD .. what are you using to make the blocks now? It may be possible to move and rotate if it's an object sort of things that dynamic not a static map object..)
Re: Euroncap facility for Beamng I already searched for objects that move, but it seems that there is a problem with collision meshes, so most likely not possible.
Re: Euroncap facility for Beamng I tried that for my testing map, I made an animation of a cube rotating (and I tried too loop it, got some problems but i fixed them). When I imported the cube in Torque 3D the collision mesh was not rotating, but the mesh was. That's kinda a problem for making car crushers or things like that
Re: Euroncap facility for Beamng Yep. I wanted to make a moving platform to simulate the euroncap side crash, but the car would not move with the platform.
Re: Euroncap facility for Beamng you mean something like a frame with wheels and a piece of wall(or flexbody steel) as bumper?
Re: Euroncap facility for Beamng Ok guys I couldn't do anything yesterday cause this was slow as hell, so now I'm downloading the tech demo. I'll mess around with a little and then buy the alpha. I'll post a video of my map later this day or tomorrow.
Re: Euroncap facility for Beamng I wish, but I have to try it with the game and see how it works, then finish it.
Re: Euroncap facility for Beamng Try the roof crusher with the vanster. Or the box version of the vanster.
Re: Euroncap facility for Beamng Ok I will upload it soon but there's still a lot to do, bugs, like mesh road without collisions lol, half of the map can't be used, and lots of things to do. I've tested all cars already, grand marshal is the one with better brakes. I will upload photos later.