WIP Davidbc's test facility (+ random stuff)

Discussion in 'Community Mods - Archived' started by Davidbc, Apr 29, 2013.

  1. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Some more tests:

    roofcrusher.jpg jumps.jpg invisiblewall.jpg

    The first one will crush your roof as you can see, then there's the jumps, pretty self-explanatory, and the last pic it's an invisible wall ahhaha, I can't wait to crash into that invisible wall and see it from the other side.
     
  2. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    BEST IDEAR EVAH!
     
  3. Rocking_Star

    Rocking_Star
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    Re: Euroncap facility for Beamng

    ugh, sometimes the most obvious of things escape me XD

    Love the new progress David! :)
    I can't judge clearly from the pic, but will that roof crusher be high enough for the Vanster? Maybe even a semi (I'm weird that way, I know :p )??

    EDIT: 300th post! Yay!
     
    #163 Rocking_Star, Aug 3, 2013
    Last edited: Aug 3, 2013
  4. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    It should, I'll have to wait until I can try it myself. If it isn't I'll make it higher then.
     
  5. Rocking_Star

    Rocking_Star
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    Re: Euroncap facility for Beamng

    ah, Great then! :D
     
  6. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    Make it adjustable

    And make adjustable angled blocks/walls :)

    (I don't know how xD .. what are you using to make the blocks now? It may be possible to move and rotate if it's an object sort of things that dynamic not a static map object..)
     
  7. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    I already searched for objects that move, but it seems that there is a problem with collision meshes, so most likely not possible.
     
  8. juju

    juju
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    Re: Euroncap facility for Beamng

    I tried that for my testing map, I made an animation of a cube rotating (and I tried too loop it, got some problems but i fixed them).
    When I imported the cube in Torque 3D the collision mesh was not rotating, but the mesh was. That's kinda a problem for making car crushers or things like that :p
     
  9. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Yep. I wanted to make a moving platform to simulate the euroncap side crash, but the car would not move with the platform.
     
  10. TheRealPhil

    TheRealPhil
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    Re: Euroncap facility for Beamng

    you mean something like a frame with wheels and a piece of wall(or flexbody steel) as bumper?
     
  11. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Nope, this (at 0:20): http://www.youtube.com/watch?v=EFvmQ_XfPyE
     
  12. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Ok guys I couldn't do anything yesterday cause this was slow as hell, so now I'm downloading the tech demo. I'll mess around with a little and then buy the alpha. I'll post a video of my map later this day or tomorrow.
     
  13. Binkey

    Binkey
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    Re: Euroncap facility for Beamng

    Will you post a download soon?
     
  14. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    I wish, but I have to try it with the game and see how it works, then finish it.
     
  15. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Car penetrator doing its job ahahaa:

    vanpenetrated.jpg vanpenetrated2.jpg
     
    #175 Davidbc, Aug 4, 2013
    Last edited: Aug 4, 2013
  16. roy99669

    roy99669
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    Re: Euroncap facility for Beamng

    Try the roof crusher with the vanster. Or the box version of the vanster. :p
     
  17. Kamil_

    Kamil_
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    Re: Euroncap facility for Beamng

    Well that's one way to take the engine out of the car...
     
  18. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Error 404: Roof not found:

    cab2.jpg
     
  19. GeoTelnet111

    GeoTelnet111
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    Re: Euroncap facility for Beamng

    I want dis map now. LOL
     
  20. Davidbc

    Davidbc
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    Re: Euroncap facility for Beamng

    Ok I will upload it soon but there's still a lot to do, bugs, like mesh road without collisions lol, half of the map can't be used, and lots of things to do.

    I've tested all cars already, grand marshal is the one with better brakes. I will upload photos later.
     
    #180 Davidbc, Aug 4, 2013
    Last edited: Aug 4, 2013
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