WIP Beta released Death Road 1.1

Updated for 0.8+

  1. JDMClark

    JDMClark
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  2. KiloHotel

    KiloHotel
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    Soon, just wanna finish that trail in the screenshot, another trail, add the other guard rails and finish the airport. Also gotta go around and thin out the vegetation a bit, and kinda polish everything up. Probably gonna be uploading it some time next weekend.
     
  3. boshimi336

    boshimi336
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  4. KiloHotel

    KiloHotel
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    Re engineered some of the corners on the paved road, finished up the housing complex, added some more guard rails.

    tLz6Yeb.jpg
     
  5. JDMClark

    JDMClark
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    Looks absolutely awesome. I need to get my laziness dedicated go getting some things done.. But its late and I don't feel like staring at a screen making Poly's and junk.

    Map looks well laid out and very realistic which I love! Good work sir!
     
  6. KiloHotel

    KiloHotel
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    Workin on the airport.
    iip8Las.jpg
     
  7. JDMClark

    JDMClark
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    Looks awesome man I can't wait to try it out!
     
  8. ultranew_b

    ultranew_b
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    Coming along nicely !

    It's possible to use large hi-res decals to cover the rocky/cliff terrain areas to give them much more detail up close and from far away as well. Decals can also contain normal/spec/pom textures.

    :D
     
    #68 ultranew_b, Feb 6, 2014
    Last edited: Feb 6, 2014
  9. HadACoolName

    HadACoolName
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    This is my favourite terrain so far. You're doing an amazing job
     
  10. KiloHotel

    KiloHotel
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    Thanks everyone, gonna look into making my own decals at some point, dunno if I will bother for this map. At least not when I first release it.

    Airport area is nearly done.
    CFUfFEJ.jpg rBkSegi.jpg 3308fI5.jpg orM2jUr.jpg


    So I figured out the materials editor..
    WfNLkD0.jpg
     
    #70 KiloHotel, Feb 6, 2014
    Last edited: Feb 6, 2014
  11. HadACoolName

    HadACoolName
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    Grand Mesa, Is that taken from GTA's 'Mesa Grande'?
     
  12. KiloHotel

    KiloHotel
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    Nope. :p


    EDIT:

    Darkened the dirt texture a bit, so it doesn't look like sand.
    b7JXTGU.jpg
     
    #72 KiloHotel, Feb 6, 2014
    Last edited: Feb 7, 2014
  13. HadACoolName

    HadACoolName
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    Looks much better!
    I keep thinking, there is no way you could make this better. Then there you go, proving me wrong. ;)
     
  14. JDMClark

    JDMClark
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    You know you can rotate the wood guard rail things where they go along with the terrain right? Just apply a small amount of rotation and you'll see what I mean.
     
  15. KiloHotel

    KiloHotel
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    Yeah I know, doesn't look natural though. I worked for a fencing company and basically the only thing that can conform to a slope is chainlink and the posts still stay straight up. :p
     
  16. KiloHotel

    KiloHotel
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    So I just brought the map over to a buddies house using a USB Key, and when he loads it the heightmap is gone, there is no terrain just objects. Tried searching but couldn't find much.. Anyone have any idea what's up? It says its Failed to create resource: [levels/deathroad_0.ter]
     
  17. Straubz

    Straubz
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    sounds like your .ter is still in your terrains folder, not your map folder, open you .mis in notepad to see where its looking for it.
     
  18. Jack Attack

    Jack Attack
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    There was actually another map released a while ago called Death Road :) beamng.com/threads/3167-WIP-Beta-Death-Road I think yours is more than 10 times better though. That one had no vegetation whatsoever and had lots of issues with smoothing on the mountians.
     
  19. KiloHotel

    KiloHotel
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    That would be it! Thanks man.

    EDIT:

    Here's a random screenshot.
    52ulNdN.jpg
     
    #79 KiloHotel, Feb 9, 2014
    Last edited: Feb 9, 2014
  20. scottj

    scottj
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    How's the progress? I can't possibly contain my exitement!:D
     
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