WIP Beta released DeClasse Asea [GTA V]

Discussion in 'Land' started by skiper, Jul 25, 2014.

  1. skiper

    skiper
    Expand Collapse

    Joined:
    Apr 1, 2013
    Messages:
    182
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Download)))))))
     
  2. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Yay, now I can smash it to bits, many times:)
     
  3. Calais

    Calais
    Expand Collapse

    Joined:
    Jan 12, 2014
    Messages:
    418
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Changed the colour of the car, now its permanently weirdly coloured :(
     
  4. skiper

    skiper
    Expand Collapse

    Joined:
    Apr 1, 2013
    Messages:
    182
    Re: DeClasse Asea [GTA V] WIP Beta released!

    change the color of the skin.DDS is possible only through ... I'll fix it)
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Some things to look at:

    Steering wheel is not positioned correctly, and something is going on with its textures (I think it's the normals)
    LIhK9Gj.jpg

    Missing textures on exhaust?
    Q8xQkAb.jpg

    Well, no lights. Probably you already know that.
    pciX39C.jpg

    Rear door Jbeam are smaller than the model
    LVW6QCf.jpg

    Why the blue rims? It would have looked better in silver/grey.
    I think BeamNG tires looks better than GTA V ones.

    I don't know, but it feels too boaty for a car like that. I haven't drove it in GTA V (yet), so I'm not sure, but from a modern car like that and from what I've seen about GTA V videos, I'd expected some harder suspensions and an engine that doesn't feel underpowered.
    As for the colour, just paint the skin.dds colour in white and enable the colour changer from the material.cs
    I also see you are working on the sticker bomb part. I can't think of any other method rather than duplicating the panel part that face outside and assign it a material that is linked to the sticker bomb textures.
     
  6. skiper

    skiper
    Expand Collapse

    Joined:
    Apr 1, 2013
    Messages:
    182
    Re: DeClasse Asea [GTA V] WIP Beta released!



    Remember your first model, she, too, was not ideal
     
  7. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Re: DeClasse Asea [GTA V] WIP Beta released!

    What? I'm trying to give some advice and you keep criticizing :\
     
  8. SkilledF1Racer

    SkilledF1Racer
    Expand Collapse

    Joined:
    Jan 20, 2014
    Messages:
    18
    Re: DeClasse Asea [GTA V] WIP Beta released!

    I have these weird lines running along most of the car :|
     
  9. skiper

    skiper
    Expand Collapse

    Joined:
    Apr 1, 2013
    Messages:
    182
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Sorry...
     
  10. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    Re: DeClasse Asea [GTA V] WIP Beta released!

    bashing aside, drives OK, looks good, mostly what Nadeox pointed out...the rear door jbeam is my biggest issue with this car, but altogether it looks nice and is seemingly well-made. just fix these pissy small issues in the next release. Keep it up!! (can someone PLEASE do the Blista Minivan??!?!?!? hint hint**)

    edit
    Oh, and work on the smoothing groups...the front bumper areas are pretty weird looking, just a small suggestion :) Make it a bit more polished

    edit
    Headlight/Taillight Damage and On/Off textures are absent...
    This little car is very durable, after crashing 20% overlap at 60 mph, the thing keeps driving...I kinda like it, it's almost like a doomsday survival vehicle lol
     
    #50 SHOme1289, Aug 5, 2014
    Last edited: Aug 5, 2014
  11. Sammyo28

    Sammyo28
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    37
    Re: DeClasse Asea [GTA V] WIP Beta released!

    There are these wierd lines that appear to be holes in the body. Also, not sure if the Shiny Stripes should be there.

    EDIT: Immediately after posting this I decided to check my settings and realized it only happens when Texture Quality is on lowest.
     

    Attached Files:

    • Asea.png
  12. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    Re: DeClasse Asea [GTA V] WIP Beta released!

    that's all messed up...what graphics settings are you using? Mine are all max except lighting and ssao/hdr is off.
     
  13. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Downloading!!!
     
  14. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    Re: DeClasse Asea [GTA V] WIP Beta released!

    DONT QUOTE THE FIRST POST!!!

    but you will enjoy the car...just fix that ^^ too much space taken up!
     
  15. Arioh

    Arioh
    Expand Collapse

    Joined:
    Dec 18, 2013
    Messages:
    89
    Re: DeClasse Asea [GTA V] WIP Beta released!

    one small noitice - there are missing emblems on trunk
    how it should be
    AseaGTAVRear.jpg
     
  16. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    Re: DeClasse Asea [GTA V] WIP Beta released!

    It sees like an Chevrolet Aveo
     
  17. Ilya Higuti

    Ilya Higuti
    Expand Collapse

    Joined:
    Mar 26, 2014
    Messages:
    247
    Re: DeClasse Asea [GTA V] WIP Beta released!

    He did it on purpose, and I don't know why.
     
  18. GingerPunk603

    GingerPunk603
    Expand Collapse

    Joined:
    Jul 18, 2014
    Messages:
    162
    Re: DeClasse Asea [GTA V] WIP Beta released!

    That's mostly what Rockstar Games based it off of.
     
  19. GabrielFarre

    GabrielFarre
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    440
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Its a conspiracy!!!!! :p
     
  20. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Re: DeClasse Asea [GTA V] WIP Beta released!

    Sorry but this guy really pisses me off like nobody else, you constantly ignore any form of criticism, you always come up with some excuse to do nothing, you've even insulted other converters saying their work was bad and not giving explanation on why and then you come out with stuff like this. This fact evident throughout this mod.

    That's because it appears he spent 1 second making a default normal map from the dash texture in CrazyBump :l
    a4a59db16a.jpg

    It appears you have done exactly what I thought you would and ignored all criticism and feedback.

    To list a few:

    Normals are still a complete disaster and haven't changed since the first picture you posted...
    02874311ac.jpg

    I drove this car about 10 meters forward quite gently and then stopped, in that time somehow the trunk latch had just stopped working and it was wobbling like crazy, the bumper and inter-cooler had just warped in on each other and the front bumper was hanging off, god knows what could of happened if I'd used the steering... The entire car feels like its made of elastics.
    15fe5f28b2.jpg

    The rest of the problems have already be covered. It really doesn't look like you've done anything since you first posted the thread..

    Honestly you give good converters like Nadeox1, Ilya Higuti and Yottak among others a bad name. This would be more than excusable if this was first conversion but you've easily done 100's :l

    Could have been a good conversion. But this wasn't at all surprising to me.
     
    #60 VeyronEB, Aug 6, 2014
    Last edited: Aug 17, 2014
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice