HighDef updated Demolition Derby Sunday Cup. 2x Race campaigns. ECO and ENDRURO versions released see desc. with a new update entry: Small fixes and new cars. Read the rest of this update entry...
HighDef updated Demolition Derby Sunday Cup. 2x Race campaigns. ECO and ENDRURO versions released see desc. with a new update entry: 5 new races for WTDD Read the rest of this update entry...
Much work had been done today and yesterday on the new content. There are now 35 race scenarios and there will be more than 5 campaigns in total, including the Nationwide tour that goes to all the different tracks. The 2 new tracks have be made but only at a bear bones kinda stage, they both/all need work when it comes to appearance and detail. Garrison Autopark has 5 crossover points
About 2 years ago I was attempting to make this mod but with just 1-3 ai cars. At that point I was unable to make the ai drive properly as back then they were pretty hopeless. I did make 5 small tracks though roughly the same size as the ones that are in this mod now. I have looked over them and I will bring them up to date and include them in the mod as a campaign on their own. The tracks are not crossover tracks so I may call the campaign a stock race, there will be plenty of crashes still I'm sure. Lots of content!!
HighDef updated Demolition Derby Sunday Cup. 2x Race campaigns. ECO and ENDRURO versions released see desc. with a new update entry: 3x Tracks 1x Campaign 1x Multiseat Read the rest of this update entry...
( This is directed at the Garrison autopark Sunday cup campaign. The text below is directed at this mod and so was the text in the other thread, I just mixed up the mods.) In race 4 at lap 3 the ai suddenly stopped in front of me at checkpoint 8 out of 9. I don't know why it did so. I don't know if it matters but earlier in the same race i had an instabily detected with an i series and it reset that car. It might have been the reason for why the ai bugged out? I don't know. EDIT: Also (i think it's in race 5) the sunburst that you are driving is automatic. I would rather have it as an manual but it's not an huge difference if it's not. EDIT2: Some gridmap stuff is still in the map:
HighDef updated Demolition Derby Sunday Cup. 3x Race campaigns plus Multiseat derby with AI. with a new update entry: Fixes and Thumbnails Read the rest of this update entry...
I am working on implementing a 'Choose amount of AI cars' function that you setup before each race starts. With the help of bidwars thanks man. This is his mod that uses this function. http://www.beamng.com/resources/demolition-derby-the-fairgrounds.1784/
HighDef updated Demolition Derby Sunday Cup. 3x Race campaigns plus Multiseat derby with AI. with a new update entry: Fix for the recent game update. Read the rest of this update entry...
HighDef updated Demolition Derby Sunday Cup. 3x Race campaigns plus Multiseat derby with AI. with a new update entry: Fixed container errors Read the rest of this update entry...
HighDef updated Demolition Derby Sunday Cup. 3x Race campaigns plus Multiseat derby with AI. with a new update entry: GADD barriers, DOORS! Read the rest of this update entry...
Is it a problem on my end or does anyone else have the same issue with COTCMP Race 1 (Multiseat scenario) not work. Anytime I try to play this scenario my game crashes. If it is on my end, help?
HighDef updated Demolition Derby Sunday Cup. 3x Race campaigns plus Multiseat derby with AI. with a new update entry: 2 RC races added Read the rest of this update entry...