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Derby and Racing Scenario - Figure 8, Grass, Concrete, Mud and More
i think we should get a new track, like not as wide and not as short
Hey! I have a glitch that when the countdown ends then all cars just stay in thier place and my car can only rew... so any help would be great
same happins to me sometimes
Dunno if it's on the main game engine itself or the mod, but I've started to have these weird slowdowns on the game here and there, where the fps dips below 20 in some occations for random time, sometimes lasting for a minute.
Check your CPU temperatures, sounds like 'thermal throttling'.
Wasn't that, just checked. Peaked at max 68.4 C, which is in safe areas from thermal throttling (which starts at 95 C). I also reinstalled the game this morning to have fresh files, only vehicle configs and mods were backuped and used again, everything else is new. So it brings me down to these three conclusions for possible issue: Mods, catche issue/RAM or the game doesn't like overclocked CPU's.
can we maybe get a new track like not as wide and not as long
Please don't start asking for the same thing over and over again. I don't think posting it multiple times on the same page of the same thread is going to help your cause.
I'm sorry if it's been asked but is there a way to change the class of a vehicule? I would like to use the Oldsfullsize pack among the Large Cars class but they are listed as full-size cars and therefore are only found if I use the random vehicule class.
Well, when you are at the selection screen, you can change the car classes, which then change the selectable cars to the class of that. I dunno about the Oldsfullsize pack thou, that is it already compatible with this mod. But, if you start the round, you can pause the game with J-key and select the Olds-car manually from game's vehicle selection menu.
Do you all remember when after you clicked freeroam the other cars were still there? I wish that was back
Hopped back on the other day to smash some shit and I think I found the issue with the frame drops.
I was thinking it was because I have a low tier pc and it was just struggling, I don't think thats the case
When an AI car was damaged to the point of not moving or engine running the frames would drop to 12 for me, as soon as the car was ruled out in-game (Mayhem Mike is Out" the frames would bounce back up to normal levels
Once I noticed this I paid more attention and sure as shit...AI car was immobile, frames would drop, timer runs out, notification pops up, frames increase. Happened every time
It's propably something about the AI calculations that makes the frames drop. Once the AI car seizes, game engine doesn't need to calculate its driving and car mechanics anymore.
But another thing that drops frames also is the vegetation, which should be disabled from the map, or even better, add an option for it. The current version of the game rans significantly worse than the version about a year ago.
It works very fine. But when I'm want to play with the Derby Banger Skins or F150 Skins they doesn't show up. The game just load the vanilla cars with the derby config.
Some tips or can help someone?
They are mods https://www.beamng.com/resources/derby-and-stock-car-skin-pack-for-the-moonhawk.389/ by @F150 Ranger
Yeah, i know. I got the mods but the game doesn't load it. It loading only Vanilla cars or just random mods.
hello, i have found 2 bugs in this mod, first the cars a being timed out randomly, sometimes the ai
s parkingbrake is set and counts them out and second thing is when a car is being timed out the game lags a bit till they are timed out
The latest main game update (v0.14) broke the mod, but Bid has work going on with new update to this mod (v.9.0.0 Beta)
thanks for the update i was about to jump on..