Me too. Although I have the additional hope that the flee and chase modes get implemented with a targeting system (something like ai.setState({ mode = "flee", target = "scenario_player0" })), so I could make the AI actually target other AI racers too. See the first post again for a version that uses ARB's mods. That is the main reason for any vehicle timing out, yeah. It's slightly better in the new stripped and modded versions, as those cars have less stuff to get stuck in.
Please tell me how to install this. I take the "derby" folder to Beamng.drive/mods and it does not work
Would be cool if you could pick which derby car you want and what parts you want on it before you start the derby... Also the timeout timer I think should be longer...
Yeap, the whole experience would be much better with a longer time-out system. I'll get stuck on something, and just run out of time. Aside this, it's a great scenario that I'm sure will improve given time, especially with the speed of updates and improvements at the moment. Keep it up!
So - this has been a while in the making. New update: time-out time has been increased to 30 seconds! Oh, I also completely redid the AI system, so opponents now actually target each other (and you). If you want the update, simply download the scenario again from the first post (no versioned files, sorry). These are still somewhat work-in-progress, as I feel the AI parameters could still use a little tweaking, so feedback is welcome.
I love this! Can you make more? Maybe make it so you can have more than one installed at the same time? Also, Can you make a more FPS friendly one with maybe 2 stock cars? The other mod with derby grade cars get stuck alot making it kinda unfair. Good job!
When you say "the other mod", do you mean this: http://www.beamng.com/resources/demolition-derby.7/? Because that's mine too, and should be exactly the same mod. You can actually have more than one installed at the same time, just follow the same instructions, and when it asks you whether you want to merge the folders, say "yes".
Scepheo updated Demolition Derby with a new update entry: Added workaround for scenario mod detection bug Read the rest of this update entry...
Version 4.3.0 broke the time out countdown messages, and leaves me with no options to actually fix it. I'll keep looking if there's anything I can do about it, but I suspect it'll have to wait until the next update.
Took me a while to understand what you meant, until I read my own post again: the timer itself still works, but it's not displayed (correctly) on screen. Sorry for the confusion.
Scepheo updated Demolition Derby with a new update entry: Refactoring Read the rest of this update entry...
It's not used by any of the official scenarios, but during my inspections of the game's own scripts I found that the functionality exists. I also used it in my Random Tour mod, although in a slightly different way, as the scenarios take place in different levels. It's these small things that I love about creating mods for BeamNG: the developers really invest in good practices, modularity is delicious.