Current issues for me: 1. AI and randomization fails to reload when R is pressed. 2. The Orbit camera seems to track the center of the car's bounding box. If a part is broken off, the camera will move to the position between the car and the broken part. 3. Something doesn't seem quite the same about the AI...maybe it's because of the update that made reverse shifts unbelivably slow. If these are ever fixed, here are some suggestions: 1. AI should be more likely to attack with the rear end to prevent radiator/engine damage. 2. Some sort of system to auto-separate cars that get stuck together (I currently have to use node drag tool to do this, which often damages the cars). 3. Prevent vehicles without engines (such as trailers) from loading, if it doesn't already 4. Remove the objects far away from derby area, to reduce lag 5. Maybe an option to set all cars to AI, and spectate without participating?