Released Desert Highway 2021.12.29

Now 75 Miles of Roads!

  1. Username

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    Tried that but it didn't work. I'll see if it happens again when I play.
     
  2. Greystripe3

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    found a pretty eye wrecking bug... bug.PNG


    EDIT: hang on I think my map is an old version..

    EDIT 2: nope, still there but slightly different. bug2.PNG
     
    #222 Greystripe3, Nov 9, 2015
    Last edited: Nov 9, 2015
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  3. iheartmods

    iheartmods
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    that is the most stupid and persistent bug I have...I'll fix it now
     
  4. iheartmods

    iheartmods
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    6.12

    Nothing major: Just another texture fix...ugh.
     
  5. Pocketleaf824

    Pocketleaf824
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    It say that everytime that i try to put the file in that the file is invalid what do i do?
     
  6. iheartmods

    iheartmods
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    What?

    Delete all old versions then put 6.12 in the mods.
     
  7. Spaceballs the Username

    Spaceballs the Username
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    I thought I saw something odd as I was traveling down this highway at 270 mph. Then again it's pretty hard to see stuff at 270 mph :D
     
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  8. Pocketleaf824

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    but it wont open it
     
  9. iheartmods

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    It sounds like it's only you having the issue so...I'm sorry. Look up a guide for installing mods and try that. Also, if your BeamNG is old or not up to date, this will not run.
     
  10. iheartmods

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    That's been fixed with the newest version :)
     
  11. RobertGracie

    RobertGracie
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    I have to say I love this map its a bit bumpy for me honestly I can handle the bumps now you just know where to place your car and then its easy but I love the map its awesome for V-Maxing cars!
     
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  12. Spaceballs the Username

    Spaceballs the Username
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    @iheartmods you should add a stretch of highway that is more flat than the current ones. Not gridmap flat, but with less sudden elevation changes. It's hard to go past 200mph on them currently and I'd like to use my 366mph-top-speed SBR mod to its fullest potential ;)
     
  13. iheartmods

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    There is a road that goes behind the first Hangar (the left road with no markings at spawn). Use that. It's as flat as I can possibly go
     
  14. Pocketleaf824

    Pocketleaf824
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    my beamng drive is up to date but the file wont open or extract
     
  15. Pocketleaf824

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    The cache is not there
     
  16. iheartmods

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    Not sure man; I downloaded the .zip and it worked just fine. Do you have WINRAR or 7zip? Try those
     
  17. Spaceballs the Username

    Spaceballs the Username
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    You dont extract the zip to install the mod. You put the zip folder to ./documents/beamng.drive/mods
     
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  18. Spaceballs the Username

    Spaceballs the Username
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    @iheartmods I made a short video showcasing one of the long straights.



    Is there any way you can replace the physics material on the sides of the roads from sand (which will tear apart a car that runs too wide) to dirt? I'm not saying make it look like dirt, but I want it to behave like dirt. BeamNG's sand is like the claws of death.
     
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  19. iheartmods

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    Well, I haven't looked into that yet (and that has only become an occurrence recently with the ground model update)...but, off my head, the ground texture IS the ground material (hence why I have to paint asphalt under all the roads so the traction is real) What may be even more of a problem if I can't change the ground material is that this map has one, very large picture which is the entire ground texture...

    Anyway, I am rambling. I'll look into it.
     
  20. iheartmods

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    Good video!
     
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