Released Desert Highway 2021.12.29

Now 75 Miles of Roads!

  1. Slammington

    Slammington
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    I love this map, I must have spent at least half an hour driving through the entire main road, and that's with the SBR4 doing 180+ MPH :D
     
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  2. iheartmods

    iheartmods
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    My pleasure. I find solace in modding!
     
  3. iheartmods

    iheartmods
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    Then I have achieved my goal! Glad you like it. You should rate it on the mod page
     
  4. Username

    Username
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    Great map! But I'm having some problems

    1) The dirt at the spawn point and road signs keeps flickering
    2) If I go too far up the hill, the AI goes halfway down then does a left and right motion repeatedly. Only fix is to drive further down the hill to skip that waypoint but that means I don't get as much speed :(
    3) The big barn looking building with the parking lot to the left of the spawn point isn't solid

    Great work anyways :)
     
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  5. eeEtilt

    eeEtilt
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    I used my favourite smoothness tester (the DSC Bora, all credit to Drowsy) and the roads were sooooo smooth.
     
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  6. iheartmods

    iheartmods
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    The dirt probably needs to have it's decal bias raised, i'll look into that.

    If you're using the AI map (which I hope you are for the AI), set your drawing distance to 10 KM.

    The big barn (it's a hanger) it a sketchup model. It does not have collision because if i turn it on, you can't even drive near it without it wrecking your car.
     
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  7. Username

    Username
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    Great!

    It still does the left/right motion, except it is able to get past it instead of just stopping.

    Gotcha.
     
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  8. iheartmods

    iheartmods
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    ====================
    Update 7.1
    Some bug fixes. Gave some attention the the terrain surrounding the roads. Did my best but left some areas ugly to keep roads smooth. See first post
     
  9. iheartmods

    iheartmods
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  10. RobertGracie

    RobertGracie
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    Did you fix the road entry Kyle? thats the problem I had with the map but hey its your baby :)
     
  11. RobertGracie

    RobertGracie
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    *Clicks Manual Download and BeamNG says "No"* KHAAAAAAAAAAAAAAAAAAAAAAAAAAAANNNNNN!!! *The entire planet shakes to its core with the outburst registering a magnitude 8 on the Richter scale*

    (Yes I am a Star Trek Fan :D )
     
    #291 RobertGracie, Jan 8, 2016
    Last edited: Jan 8, 2016
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  12. nupmuk

    nupmuk
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    Great mod! The name is great too.
     
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  13. iheartmods

    iheartmods
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    tdev informed me personally that the downloads should be fixed!

    Also! I'm working on Version 8 which will have some new textures and other visual improvements! (I hope)
     
  14. iheartmods

    iheartmods
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    I feel like I did. Send me a photo if it still isn't fixed please :) I'll fix it today if need be.
     
  15. RobertGracie

    RobertGracie
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    I will take a look into it but it seems fixed to me but couldnt you tarmac that area for us please?
     
  16. iheartmods

    iheartmods
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    I think you need to show me where you want this done. I'm not sure where you're looking at.
     
  17. iheartmods

    iheartmods
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    Here's a teaser of some new textures.

    In the process of new ground texture right now!

    Bad photo comp is bad lmao.
     

    Attached Files:

    • RockComp.jpg
  18. RobertGracie

    RobertGracie
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    You know where the car spawns in at the fuel station end of the massively long road, posted in that picture above in #297 thats where I mean can you pave that area?

    Its this post here ^^
     
  19. iheartmods

    iheartmods
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    Oh. Well I want that area to be dirt. That's the starting point; it's very short and not significant in my mind.
     
  20. RobertGracie

    RobertGracie
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    Ah okay haha, thanks about that, I was thinking of the Civetta Bolide Type C there which has next to no ground clearance because sometimes you need an LMP car there to go fast but you need to get it onto the road easily not break 5 billion things under the car that results in you going off the road and cartwheeling off doing 228mph....
     
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