I was waiting for someone to catch that. OK OK it was an sbr but soon. Soon. UPDATE: looks much better. the 390gtr and the sbr twin turbo go great on this map. good job.
Really love the work you've put into this map. It's a great map, you should make that one unstriped road into a freeway or something, you've put ramps onto it already. It's the road that, if you start driving the way you face by default, turn left, go down that loooooong meshed-road, it's running parallel to the one you're on, over to the left, some mile or three down the map. One of the other newly posted maps has a nice freeway bridge in it, maybe you can use it with permission. All in all I will say this, I LOVE THIS MAP, but I loved the decal roads better, Mesh roads are okay, but unless you're butting them up against other meshes, they make for nasty entering/leaving the road, as they have no taper on the edge. Normal roads do not have SQUARE edges, beyond a 2-3inch lip of pavement in some counties, there's a nice smooth taper so that if the car leaves the road, you're not at a total loss. These meshes (I think I know which ones they are but THANKFULLY you've retextured them!), should have TAPERED edges, at 10-20 degrees to the road surface, so they can blend with the terrain. If you just changed the source models, and re-inserted them into your map's data, you wouldn't have to toy with the map as much, plus if you did this to the leading/trailing end of the piece (where they butt joint), hills and such in the road wouldn't be so bad. Wouldn't really impact FPS too much. It's next to impossible to butt the terrain up against these things, which has kept me from ever using them. Now, if you're making a city map, that's something different, as there are many meshes, but out in the country, yeah, you don't want those too much unless you're making a highway with barriers or something of the like (meshes work good with limited access roads for the very reason they're limited access). Thank-you for leaving another fork of the map for those of us that don't care much for the mesh roads. I have played 2-3 dozen hours on this map since it came out. Will keep checking this out none-the-less - as it's still an awesome map to drive a Buick off a cliff in One day, if you grow tired of working on it, I might pick up the part where you leave off.
That's not a bad idea to have an angle off the edge of the roads. I'll see what I can do about that or even find the motivation; school starts next week so I won't have a whole lot of free time.
iheartmods updated Desert Highway Version 8: New textures! Looks better! with a new update entry: 8.01 Bug Fix Read the rest of this update entry...
Hard to pinpoint where you're talking about. Can you send a picture or something. I know that while driving on the roads, you don't get much or any flicker. While looking farther away, you get flicker because the roads are close to the terrain.
iheartmods updated Desert Highway Version 8: New textures! Looks better! with a new update entry: Desert Highway 8.0 Read the rest of this update entry...
When you discover how to make scenarios Get hype. Also, AI is WIP at the moment! (Edit. AI sucks. It's not in the new version --- Post updated --- 1/19/2015;Version 9| Scenarios and Little Things Two scenarios! One is a P2P from one end of the map, the other is a hill climb. Environmental ambient sounds placed throughout the map (mostly thanks to @DoullPepper for helping me find errors) Addition of several "lights" on areas of the terrain, on some buildings, junctions, etc. Completely reworked offroad area. The area is now a hillclimb. This area includes new props, roads, and reworked terrain Thanks to the beta testers and @DoullPepper for helping me with my largest bugs. Download is on first post. It will be in the mods area once it's approved.
One little problem I have noticed, I don't know if you haven't heard, but heading into the big canyon, there is a colossal ground bump that if hit, sends your car skyrocketing, fun for flight, not fun for cars.