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'Developer Section' Response Thread

Discussion in 'General Discussion' started by iheartmods, May 3, 2016.

  1. iheartmods

    iheartmods
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    A thread like this needs to be made seeing as we cannot comment or share our thoughts and opinions among ourselves of what the devs are showing us in their Developer Section thread.

    Rules:
    • No flame-wars, this happened with previous responses to dev-work.
    • No suggestions to the devs - there's a thread for this.
    • Try to stay on topic; yes this can be a discussion but to a degree of pertinence.
    • Be respectful of others' opinions.
    • Have fun!
    I'll start us off: LJFHutch is creating a new map called Italy! I can't imagine how much Nadeox is excited!

    screenshot_00046.jpg

    Looks cool! More maps are great!
     
    #1 iheartmods, May 3, 2016
    Last edited: May 11, 2016
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  2. RyvyLo

    RyvyLo
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    Italy looks good so far !
    I love the idea of having a smaller island on the side, I think bridges would render well here
    I'd love to see some Just Cause 3-like kind of cove and interesting by the sea twisty road
    Anyway, even in these early stages, this map looks awesome, and the impression of immensity is great too !
     
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  3. Tommy1995

    Tommy1995
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    Hope we get an old Stone Arch Bridge
     
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  4. FS16

    FS16
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    I'd love to see some cliff roads:
    00amalfidrive00.jpg 4280499529_f8b475bc49.28.620x413.jpg cliff-road-near-positano-italy.jpg
     
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  5. Hubmaker

    Hubmaker
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    and yeah, and italian-style city would be awsome
     
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  6. Aboroath

    Aboroath
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    Thumbs up for this thread. Had the same idea. Italy map is going to be epic.
     
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  7. robert357

    robert357
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    I hope there will be some curvy cliff roads with small tunnels. Oh boy!
     
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  8. iheartmods

    iheartmods
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    ;)
    --- Post updated ---
    Yeah me too, I remember a Gran Turismo 4 map that was like based around a tight Itallian city.

    I'm not sure if he's going for a more open-world experience though.
     
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  9. Josh

    Josh
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    Subd
     
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  10. CreasingCurve

    CreasingCurve
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    terrain like the opening scene in fast and furious 6 would awesome especially if it had sections with no barriers and other with on and off barriers. Basically mini stone walls that are placed every couple meters but not made into a solid wall
     
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  11. robert357

    robert357
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    Or little stone barriers.
    rally-montecarlo_2012_250.jpg
     
    #11 robert357, May 4, 2016
    Last edited: May 4, 2016
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  12. crazikyle

    crazikyle
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    Looks like work is finally starting on the campaign. Seems like it's going to be done in chapters, as is evidenced by this:
    campaign.png

    I can't think of anything else in the game right now that "Chapter 1 Scenario" would be in reference to.
     
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  13. Hubmaker

    Hubmaker
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    yeah, i saw that too, after creating my '"where's the campaing mode?"'
     
  14. iheartmods

    iheartmods
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    That whiteboard photo is actually really cool. "So this is where the magic happens"
     
  15. Hubmaker

    Hubmaker
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    So excited to see if they include start-stop engine and realistic clutch and stalling functions!
    --- Post updated ---
    (in the next update)
    (i think it was already show on the "magic" white board)
     
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  16. Feinstein

    Feinstein
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    What I'm curious about is how the campaign will work. I wonder if they're going to have any kind of cutscenes, or just have the little thing at the beginning of each scenario explaining what's going on. For that matter, though, I guess we don't even know if they are going to have a story, or just a basic progression to becoming a racing driver.
     
  17. crazikyle

    crazikyle
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    I think that they are just going to be missions, like race here, or deliver this. I don't think there will really be much of a story because of the way the levels are. We just have multiple small, independent levels and there isn't enough space in each level to tell a proper story. Maybe someday, when they improve the engine enough, they can connect all the current levels together with a highway system, like we already have in Utah, and then there will be enough space to tell a good story.
     
  18. SpartanApples

    SpartanApples
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    Just because the levels are small, doesn't mean there can't be a story. Stories have been told with much less.

    However, I don't think Beamng should attempt to craft any strong narrative or story. I think it should just follow the typical racing game route and have your progression be your story.
     
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  19. Aboroath

    Aboroath
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    Just saw the post by tdev about the editor work they are doing. Man I'm psyched and proud of these guys. New core tools for
    the Torque terrain editor!:cool:.
     
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  20. ThreeDTech21

    ThreeDTech21
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    We need a small city map, something urban or NewYorK like, It doesnt have to be huge, just lots of buildings and interesting