http://www.beamng.com/threads/west-coast-usa-progress.26882/ Well, there's two bombshells today. Looks really cool, though I think 2x2km will be a bit small for what they want to do. I really want to see some larger maps.
God, i can't wait for those Redwood Trees (on vacation with the Fleetwood Bounder), the canal (gone in 60 sec) and for the city, which i hope has some steep streets like in San Francisco (Bullit) Yep, hill in downtown
I wonder if the industrial area would have some sort of small automobile wrecking yard, as it would be a useful thing to have when the campaign mode comes along.
I'd like to see something like this too, but it would most likely affect FPS for most users, sadly. If they add it, they would need some serious performance updates too. Very excited for both Italy and WCUSA! moreso Italy because cliffs, barriers, guardrails (hopefully breakable) and twisty tracks with very cool elevation changes throughout.
Simple make low poly models and don't jbeam them. Say like the style of the wrecks in the GTA series.
Take a look at the right 2400i's hood, and at the sport Quattro's hood. Thanks to gabe for adding those details, I love it .