'Developer Section' Response Thread

Discussion in 'General Discussion' started by iheartmods, May 3, 2016.

  1. iheartmods

    iheartmods
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    Being a map maker, this will be so amazingly helpful!

    terraintools.png
     
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  2. CarBro74

    CarBro74
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    I can't wait for the realitive camera! It would be easier to make videos. ;)
     
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  3. Josh

    Josh
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    If my eyes arent fooling me.... looks like we are getting a dyno YES.. I have been waiting for one for years..

    (sorry I can't quote DS OP for some reason.)


     
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  4. austint30

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    I hope they add better smoothing tools. It would be awesome if the decal roads would automatically level and smooth themselves. I'm working on a map that is a pretty accurate recreation of a real mountain in Arkansas called Mt. Nebo. One problem I'm having is it is a major pain and hours of work to get the roads semi-smooth mainly on the sides of the mountain.

    I might post some pics of my Mt. Nebo map, but it still needs a lot of work.

    EDIT: Can you show me where tdevs post is?
     
  5. iheartmods

    iheartmods
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    An idea I have is to cover the desired road areas with mesh roads, put in the features, seamlessly cup and mold the terrain to the the road and then blam-o, we have that nice terrain editing to put decals down on.
     
  6. Crafthun

    Crafthun
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    castello_di_arco.jpg depositphotos_5105212-Italian-castles.jpg

    A castle in Italy?
     
  7. Aboroath

    Aboroath
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    That's exactly what tdev's new video shows happening. It's ironic because I have been struggling trying to make a big smooth
    ramp out of the terrain so as to put terrain materials on it. This and the mesh terrain materials marriage should be quite interesting.
    http://www.beamng.com/threads/micro-blog-s-march-2016-latest.23153/unread
     
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  8. iheartmods

    iheartmods
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    I'm really excited! This takes away the complexity of having to learn Blender/ that tool thing.
    --- Post updated ---
    Cleaned up the rules a bit, not that anyone's broken them, just looks better now.

    From OP:

     
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  9. Aboroath

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    That's a definite possibility considering the mesh roads appear to be as accurate geometry wise as a model made in Blender or
    3dsmax etc. Pure speculation on my part. Looking at the video it does appear there is some tweaking still to do to get the terrain
    to match the mesh exactly. I can imagine a whole suite of tools that could act as 'sculpting forms' that would allow all sorts of
    varied terrain ideas and would take any terrain material and groundmodel applied to them.
     
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  10. austint30

    austint30
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    Yes! That mesh road molding feature is really what I need! Is it coming out any time soon? I don't want to work on my map's roads anymore until this comes out. Now my map's roads won't feel like driving on a broken ghetto road full of potholes on hills.
    --- Post updated ---
    Also, is the material system being remade? Whenever I save a material within the editor, it fails to load when the map is loaded again. I have to edit the materials.cs file instead and that usually works, but much less intuitive.
     
  11. austint30

    austint30
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    It would be awesome if the campaign was like SLRR (Street legal Racing Redline) where you bought junk cars, raced them and earned money to buy upgrades, parts, and new cars. Also SLRR has a very unique and awesome car customization! If you crashed your car, the damage stays until you repair it in the garage.
     
  12. Aboroath

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    I'd hedge a big fat bet that is the general idea of where BeamNG is headed:cool:.
     
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  13. daniel398767

    daniel398767
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  14. austint30

    austint30
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    Yea one of the admins said that they wanted campaign mode to be like SLRR.
     
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  15. CarBro74

    CarBro74
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  16. austint30

    austint30
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    The dyno or the terrain tools?
     
  17. iheartmods

    iheartmods
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  18. austint30

    austint30
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  19. iheartmods

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    Yeah, exactly. That was the limitation for 'terrain-based' tunnels (they were impossible). All tunnels seen on maps now are clever looking meshes above ground.
     
  20. CarBro74

    CarBro74
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    Both.
     
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