the part where the lake arrow is looks like monte de lago (lake trasimeno ) imo : https://www.google.nl/maps/@43.1387873,12.1550226,13.77z Been there a few times when visiting family
But seriously, look at the shape of the fort! It's clearly provocative in its shape, which is clearly phallic in shape, so no wonder me and @Dunkleosteus are supposedly "horny teens", we're just calling out the shape of the fort.
I agree, but seriously though, how the hell can you design a fort like that as an "accident?" I think the shape of the fort was intentional, as I don't think Hutch would design the fort like that accidentally.
I think the Italy map should be considered an hommage to Italy, which IRL has a very complex geography (and some of our places are getting a series of hearthquakes since August, so things are shifting pretty fast, quite literally). You could say where's the big city, where are the long mountain autoroute tunnels and bridges, where are the buildings that resist over 2500 years of civilization, where's the influence of the Catholic Church with all the art and buildings and sanctuaries that came with it over the centuries (we Italians are rather divided in likers/haters of the CC, but nobody can deny a lot of effort was put in "making art" through that institution), what about the Alps, and so on. You'd never end. I think the devs took one aspect of our place: it's beautiful, has a lot of coastline, and you can relax and have a great time here, get around, view new and different things everywhere. I like the spirit behind it and appreciate the effort. About the fort shape, I think it's funny, but since a lot of those were built thinking the danger would come from the sea, it makes sense to put large towers near the coast and hide the real deal behind those. Minimizing the front section also makes it more difficult to hit. IRL a third tower or some sort of triangular deflector would be put between the existing ones, to make it harder for an attacker to get a decent angle. Pick any modern tank, look at it from the front: see how all surfaces are slanted? Now put it on its side and scale it up to a castle. Palmanova is an outstanding example of this tecnique, but it's far from the coast so it's star shaped and not narrow. EDIT: nobody in Italy would call that a fort, to us, they're almost all castles. When we think fort, we usually think American Army wooden forts (comics and our movie industry is responsible for this).
That's what I was trying to say, then they started talking about Italy. I mean, I guess they're the same enough.
Guys. Can your minds be somewhere else. Jesus, keep it to your furry selves. Forgive my unoriginality here but:
Forgive me ihearthmods, I'd like to step on the fort shape bandwagon for the last time. Some other consideration will follow to keep my post on topic and mature. 1. I did show in my previous post that you can design a fort like that not by incident, but by careful engineering. 2. Since some people insist in finding analogies in any object that can be schematised in a couple of roundish objects plus an oblong object, you should see that in a couple of spoons specifically arranged, in the windows and bonnet of any transaxle sportscar or in your dog's eyes and muzzle. Did evolution did that to your dog on purpose? Maybe, but surely for other reasons than mocking us puny humans. Also I'm really sorry, but i prefer to call the spoons spoons, sportscars sportcars, my dog a dog and the fort a fort castle. 3. Even if that was done on purpose, you could call that correct. See this symbol: This was the first bank in the world, and still operates today (barely). It's Italian, and the symbol could well fall in your logic, but it's not what you expect (it's stylized hills). Also some places around Reggio Emilia carry names that today are very "funny" words, but their origin is not purposely that. St. Peter's Square in Rome has an obelisk at its centre, would you make a "thing" out of that too? Fine, but I don't think reducing your vucabulary to explicit content and verbs would bring you very far IRL. 4. Insisting on your opinion is really disrespectful of all the effort the devs are clearly putting in this project. Please stop that and find something more substantial to comment on. The one on the map shape was pretty and a good start. /fort I took a close look at all the pictures in the Develpoer's Italy thread, and I really like what's coming along. It really feels like home . This phrase summarizes it all pretty well: "this should make every area of the map have an interesting destination to drive through/to". I say well done thus far. I'd like to see some night time screenshots. If things are done correctly, there should be a lot of illuminated spots, especially near the sea and surely at the entrance of ports. Getting an official boat in game would be sensible upon release of such a map. Maybe something unique to the map, that won't appear in game menus and will be preloaded as you lauch the map. You discover that pressing your Next Vehicle binding. After all, we've got 3000+ Km of coastline for landing IRL. I also hope for very specific architecture, but IDK if I'd go for a different style for each town or for something homogeneous. Sure, homogeneous is easier and prettier, but Italy is not homogeneous IRL. If they go the different route, I hope they ensure the differences are gradual. I mean you don't find Naples' architecture right outside of Milan, that would be weird and outlandish. The other thing I'm really looking forward is the Ibishu Hopper, but there's an open thread for that.
I'd disagree, it kind of just looks like a sausage or hot dog poking out of the end of a bun. Or low detail hay bales. I absolutely don't think hills when I see it. That guys also seriously over reacting. So, I'd just let it go. I'm not sure the boat would actually work on this map, I think it's already as big as the game will let it be isn't it? So the end of the world is pretty close to the coast. The waters also pretty flat...
Am I the only one that struggles to see the scale of the islands in the pictures the devs showed us, maybe it's because there are no streets or any other objects that could give me a sense of scale, but from the pictures before the one outlining the streets I thought it would be muck smaller
Judging the size of objects you're unfamiliar with is hard IRL too. I need some man-made artifact to get a grasp of how large a mountain is, or how far the horizon is. With 3D graphics you also can be fooled by the applied textures. If the tiling is too sparse or if the texture size is too small compared to the area it has to cover, you'll think the object must be quite small, and viceversa.
I was reminded of an old post @LuisAntonRebollo made where he showed off a Firwood license plate. It looked like a Pennsylvania plate. Well, I'm from Phily, so I think it would be cool if the devs replaced the Maine plate with a Firwood plate. It could be a fictional state.
@Diamondback would the correct answer be very likely? seriously though i don't know about anyone else, but an on-demand 4wd lockable diff version of the grand marshal sounds awesome, even if it is ever so slightly unrealistic