1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

'Developer Section' Response Thread

Discussion in 'General Discussion' started by iheartmods, May 3, 2016.

  1. ccd

    ccd
    Expand Collapse
    Banned

    Joined:
    Aug 2, 2017
    Messages:
    33
    yesit is a black screen
     
  2. MotherTrucker02

    MotherTrucker02
    Expand Collapse

    Joined:
    Jun 29, 2016
    Messages:
    127
    Well that joke went right over your head.

    This isn't the thread for game help, go post in the support area.
     
  3. ccd

    ccd
    Expand Collapse
    Banned

    Joined:
    Aug 2, 2017
    Messages:
    33
    the game starts i just had to delete the d series
     
  4. Godzilla!

    Godzilla!
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    2,244
    I'm glad this is being looked at, this happens to me all the time on the Sunburst. c;
     
    • Agree Agree x 2
  5. Tsutarja495

    Tsutarja495
    Expand Collapse

    Joined:
    Mar 16, 2014
    Messages:
    819
    Yep, Sunburst's DCT seems to be the most broken.
     
  6. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    It's actually a thing that can happen IRL too, it's just that you usually don't shift from D to R while being at the rev limiter :D
     
    • Agree Agree x 3
  7. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,083
    touche, although sometimes it'll happen to me at idle as well, although much less often then while revved up (and every time it's unexpected, going to drive or reverse, and then actually physically moving the opposite direction)

    not really related to the topic at hand (DCT's) but something i just realised, i by habit highlight all your posts expecting some hidden text, i thought that was interesting
     
  8. Tsutarja495

    Tsutarja495
    Expand Collapse

    Joined:
    Mar 16, 2014
    Messages:
    819


    I see a traffic light :p

    Does this mean that traffic signals will be implemented in ECUSA as well?
     
  9. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    When I talked with the devs in person, they said polish would come later. I can see them being added, but not in the immediate future.
     
  10. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Yes, the traffic lights are already added and they work. Italy also has working lights.

    As can be seen in these pictures.


     
    • Agree Agree x 1
  11. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,631
    that road looks unfinished since it don't have pavement
     
  12. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,207
    That road has pavement and what appears to be a trolley line. It's heavily-patched and rough-looking pavement, but it's still pavement.
     
  13. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,631
    looks too grey to be pavement for me
     
  14. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,207
    Pavement does fade with age, especially if it's facing direct sunlight. I imagine that the effect would be particularly bad on an east or west-facing hill in a sunny Southern Californian city, where the sun beats down on it all day long.

    Also, remember that the above photo was taken back in October. Textures may have changed between then and now, and will likely be improved at least once more before Beamng is finished.
     
    • Agree Agree x 4
  15. BowlerHatJack

    BowlerHatJack
    Expand Collapse

    Joined:
    Aug 5, 2016
    Messages:
    1,388
    @B25Mitch From what i have seen so far the WCA will obviously be very heavy on the amount of buildings and structures and therefore I'm curious if you can tell/estimate me how heavy the map is going to be on performance on release day, compared to other maps we have now.
     
  16. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Well Mitch did say before that it will be able to run within the specs of the game, so while it might be the heaviest map yet its probably not going to be harder to run than Utah. Really once you get down to it model wise Utah has 1000s of models for rocks and small things while ECA has loads of buildings and vegitation too. It just looks more imposing being larger buildings and more densely packed in city areas than smaller objects but the geometry probably isn't that much more demanding.

     
    • Agree Agree x 7
    • Informative Informative x 2
  17. robert357

    robert357
    Expand Collapse

    Joined:
    Mar 15, 2016
    Messages:
    574
    I must say something about Italy map.

    Please don't make every town on map square shaped! We already have one - ECA, and soon another one - WCA. Third map with same town design is little too much.

    That square thing near the castle looks ridiculous. Why not make that town looks like this? Castle Malaspina east of La Spezia.
    t5.png t6.png

    Also please make at least some of them more chaotic like this.

    There is a prison in the middle of town.
    t1.png

    Village should be more widespread with more random, alone standing houses.
    t2.png t3.png

    Port town should be bigger with longer breakwater.
    t4.png
     
    • Agree Agree x 10
    • Like Like x 1
  18. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    @tdev 20 minutes to do a build? Lucky git, takes me 45.
     
  19. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,207


    Looks like the city areas of Italy are getting fleshed out - check out the balcony railings, the graffiti low on the left, and the drainpipe on the right!
    Hopefully the layout of the main city is being revised before things reach this point - it's just not chaotic enough to feel like a proper old Italian city to me.

    Say, can anybody identify that strange black object next to the drainpipe?
     
    • Agree Agree x 5
  20. MotherTrucker02

    MotherTrucker02
    Expand Collapse

    Joined:
    Jun 29, 2016
    Messages:
    127
    Looks like graffiti to me.
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice