'Developer Section' Response Thread

Discussion in 'General Discussion' started by iheartmods, May 3, 2016.

  1. on3cherryshake

    on3cherryshake
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    Sweet, thank you! I'm no beginner, maybe you're familiar with my mods? Haha, besides the point. I'm going to need to heavily update my stuff now!
     
  2. Diamondback

    Diamondback
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    Hm maybe I should have explained the "Estimation" thing a bit better. It's really only estimated with a turbo engine. The issue there is that the exact wastegate pressure can't be known upfront. Hence the math estiamtes where the max pressure will end up.
     
  3. fufsgfen

    fufsgfen
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    SO, with turbo it is an estimation and with NA it is quite accurate withing few Nm of estimation or we could say accurate presentation? :D

    There needs to be more of this in WIki, it would remove so much guessing, but I'm so helpless with formal typing :p

    So I make a tutorial how to get engine torque right, maybe you can then check that it is correct if you have time some day?
     
  4. Diamondback

    Diamondback
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    Yea with NA there should only be rounding inaccuracies with the UI.
    And sure, feel to make such a tutorial. :)
     
  5. YellowRusty

    YellowRusty
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    So, about the bus...



    Is there any chance we might get a front signboard that works similarly to the license plate system, where you type in anything you want within a set number of characters and the texture is adjusted?
     
  6. Nathan24™

    Nathan24™
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    I think that when Italy is released, it will be the first official BeamNG map that takes place outside of the United States, hence the name 'Italy,' so I assume it takes place in Italy.
     
  7. DriftinCovet1987

    DriftinCovet1987
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    Errr...well, it should be quite obvious that Italy will take place in Italy. Where else would an Italian map take place?

    Also, the ETK DEC was the first official BeamNG map outside the US (it's located in Germany), so Italy will be the second.
     
  8. Nathan24™

    Nathan24™
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    Oh
     
  9. robert357

    robert357
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    Wait. So Hirochi Raceway is in USA, not in Japan?
     
  10. DriftinCovet1987

    DriftinCovet1987
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    Yep, it's in Maine along with ECA.
     
  11. qx80

    qx80
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    you thought it was in Japan this whole time?
     
  12. Shotgun Chuck

    Shotgun Chuck
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    I believe it takes its cue from Mazda Raceway Laguna Seca.

    However, that's not necessarily a bad assumption to make, considering that a Japanese manufacturer owns it.
     
  13. qx80

    qx80
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    2 true.
     
  14. robert357

    robert357
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    Race track on WUSA is more similar to Laguna. I always thought Hirochi Raceway is just bigger Suzuka Circuit.
     
  15. Shotgun Chuck

    Shotgun Chuck
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    How did I never notice that?
     
  16. EcoNadder77

    EcoNadder77
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    I really like the way the ETK taillights flash under heavy breaking. That's a nice touch.
     
    • Agree Agree x 3
  17. fufsgfen

    fufsgfen
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    SBR4 has also two levels of brake light intensity, depending from brake pressure, these are details I don't think many other games have, but modern vehicles do have, so it is really nice to have such features.
     
  18. robert357

    robert357
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    I thought it was some kind of a bug with lights in SBR4.

    Looks like K-Series will get some new parts (like this wing that is even similar to my sketch that wanted posted on forum). I hope we'll get GT race version.
     
  19. gigawert

    gigawert
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    I actually thought the taillight flashing was just a thing that an AI driver does when trying to smoothly brake before cornering.
     
    • Agree Agree x 1
  20. stainlessDR

    stainlessDR
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    I have been behind cars with ESS before and the version where the indicators fast flash and not the brakes was more attention grabbing but who knows, I have seen the rear fog, indicators, high mount stop lamp and regular brakes flash on different manufactures.
     
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