Separate names with a comma.
Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
Take and post a screenshot of the info_*.json.
I don't even know if the name is good or if there should be underscores instead of spaces :\
It's bit weird that it says "Pizzeria Il tricolore/Pizzeria Il Tricolore" as it should say "110 (M)" right now. The "Configuration": "x" -defines the config name so try to change that to "Pizzeria Il tricolore" if it would work properly then. Also, I would recommend to avoid spaces in file names as that can sometimes cause issues as well, so prefer using something like "Pizzeria_II_Tricolore" instead.
pretty. very jagged cliffside though on lower side of the trail.
It's like it's taking the path of the folders where the files are…
I renamed everything to "pizzeria" to remove any space and possibly remove the error, but it's still here.
Oh and the info.json isn't showing as it should in game...
Oh, the pizzeria.pc and info_pizzeria.json should be located in the autobello folder and not in a subfolder.
Thank you very much @machine now it works flawlessly
Scratch modelled turbo time, ofc will include different pipework for throttle body injection, itbs and carbs.
First static object I've made since 2015;
It's not that great, I just threw it together to get a feel for making and importing stuff. I still need to test it as a forest object to make sure I don't get any weird crap going on there, then from there I guess it's higher quality stuff
It's ultra low poly, I'm going to try to keep these new assets as low poly as possible, while still maintaining as much detail as possible.Though I'll be aiming for some more model detail
The road texture is temporary, it's missing the middle dashed line and the median side color is wrong, but you get the idea. I was a bit worried we were going to have some "can opener" shenanigans, though it doesn't look like we'll have to worry about that here... Maybe somewhere else
I promised I would pay tribute to a few notable community members here on the forums in my Mountain Highway map with some notable landmarks, here's the first one;
There will be a couple more landmarks like this with important names on them soon
Sign will be scaled down. And yes, the collision mesh works too
I need to sort out the lighting on the sign itself, it isn't cooperating with the main level lighting very well.... Either that, or fix the level lighting, since I'm still not quite happy with it.
Front to back we have;
Making these has been alot less painful than I originally thought... Granted I'm not doing the best job of optimizing, but I shouldn't be spamming a thousand of these signs all over the place, so I should be fine... That also means I should be fine with upping the detail a bit on the primary model.
Can I have some sort of mention on a shop? An ETK performance center, perhaps?
Thanks for considering.
Can I have my name written somewhere on the ground in the forest? It should be obvious that's me.
i'll take a hairdressing shop
Edit: This post can be deleted.
Crimson Crocodile Creek.... hmm, I like the sound of that.... /s
On a serious note I love how you included Ouerbacker, one of the best map creators BeamNG ever had. I’m sure he would really appreciate that
"no swearing on my roblox server!1!"
i feel like, for the sake of optimization, if it will help a lot, that is, you could shrink the round-ness of the sign ten-to-one-hundred fold until it's somewhere between angular and just flat instead of curved