Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. machine

    machine
    Expand Collapse

    Joined:
    Feb 26, 2013
    Messages:
    632
    Take and post a screenshot of the info_*.json.
     
  2. Alex [ITA]

    Alex [ITA]
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    291
    json.png
    I don't even know if the name is good or if there should be underscores instead of spaces :\
     
    • Like Like x 1
    • Informative Informative x 1
  3. machine

    machine
    Expand Collapse

    Joined:
    Feb 26, 2013
    Messages:
    632
    It's bit weird that it says "Pizzeria Il tricolore/Pizzeria Il Tricolore" as it should say "110 (M)" right now. The "Configuration": "x" -defines the config name so try to change that to "Pizzeria Il tricolore" if it would work properly then. Also, I would recommend to avoid spaces in file names as that can sometimes cause issues as well, so prefer using something like "Pizzeria_II_Tricolore" instead.
     
    • Like Like x 1
    • Informative Informative x 1
  4. Car_Killer

    Car_Killer
    Expand Collapse

    Joined:
    Sep 24, 2013
    Messages:
    942
    screenshot_2019-01-01_10-42-07.png
     
    • Like Like x 22
  5. SebastianJDM

    SebastianJDM
    Expand Collapse

    Joined:
    Apr 9, 2017
    Messages:
    618
    pretty. very jagged cliffside though on lower side of the trail.
     
    • Agree Agree x 5
  6. Alex [ITA]

    Alex [ITA]
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    291
    It's like it's taking the path of the folders where the files are…
    folder.png
    I renamed everything to "pizzeria" to remove any space and possibly remove the error, but it's still here.
    Oh and the info.json isn't showing as it should in game...
     
  7. machine

    machine
    Expand Collapse

    Joined:
    Feb 26, 2013
    Messages:
    632
    Oh, the pizzeria.pc and info_pizzeria.json should be located in the autobello folder and not in a subfolder.
     
    • Like Like x 4
  8. Alex [ITA]

    Alex [ITA]
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    291
    Thank you very much @machine now it works flawlessly :D
     
  9. Dayz Me Rollin'

    Dayz Me Rollin'
    Expand Collapse

    Joined:
    Dec 8, 2016
    Messages:
    162
    upload_2019-1-10_3-6-27.png
    Scratch modelled turbo time, ofc will include different pipework for throttle body injection, itbs and carbs.
     
    • Like Like x 12
  10. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,737
    First static object I've made since 2015;

    screenshot_2019-01-09_23-30-53.png screenshot_2019-01-09_23-30-33.png

    It's not that great, I just threw it together to get a feel for making and importing stuff. I still need to test it as a forest object to make sure I don't get any weird crap going on there, then from there I guess it's higher quality stuff :D

    It's ultra low poly, I'm going to try to keep these new assets as low poly as possible, while still maintaining as much detail as possible.Though I'll be aiming for some more model detail

    The road texture is temporary, it's missing the middle dashed line and the median side color is wrong, but you get the idea. I was a bit worried we were going to have some "can opener" shenanigans, though it doesn't look like we'll have to worry about that here... Maybe somewhere else ;)
     
    • Like Like x 21
  11. Nicelittle

    Nicelittle
    Expand Collapse

    Joined:
    Apr 27, 2017
    Messages:
    307
    whyareyouwastingyourlifereadingthis.png
    20181222190028_1.jpg
     
    • Like Like x 8
  12. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,737
    I promised I would pay tribute to a few notable community members here on the forums in my Mountain Highway map with some notable landmarks, here's the first one;

    screenshot_2019-01-10_19-13-04.png screenshot_2019-01-10_19-13-15.png screenshot_2019-01-10_19-13-59.png screenshot_2019-01-10_19-14-14.png
    @Ouerbacker


    There will be a couple more landmarks like this with important names on them soon :)
    Sign will be scaled down. And yes, the collision mesh works too :)

    screenshot_2019-01-10_19-21-52.png

    I need to sort out the lighting on the sign itself, it isn't cooperating with the main level lighting very well.... Either that, or fix the level lighting, since I'm still not quite happy with it.

    Exploded;

    4324a6036e802a05d7b3afc868fbf003.png
    Front to back we have;

    Primary model

    LoD 1

    Collision mesh

    Making these has been alot less painful than I originally thought... Granted I'm not doing the best job of optimizing, but I shouldn't be spamming a thousand of these signs all over the place, so I should be fine... That also means I should be fine with upping the detail a bit on the primary model.
     
    • Like Like x 10
  13. rottenfitzy

    rottenfitzy
    Expand Collapse

    Joined:
    Mar 7, 2015
    Messages:
    483
    Can I have some sort of mention on a shop? An ETK performance center, perhaps?
    Thanks for considering.
     
  14. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    1,385
    Can I have my name written somewhere on the ground in the forest? It should be obvious that's me.

    /s
     
  15. SebastianJDM

    SebastianJDM
    Expand Collapse

    Joined:
    Apr 9, 2017
    Messages:
    618
    i'll take a hairdressing shop
    pfp related
    lol
     
    • Like Like x 3
  16. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    2,078
    Edit: This post can be deleted.
     
    #20116 MisterKenneth, Jan 11, 2019 at 2:52 AM
    Last edited: Jan 12, 2019 at 12:43 PM
    • Informative Informative x 2
  17. CrimsonCrocodile

    CrimsonCrocodile
    Expand Collapse

    Joined:
    Jun 27, 2017
    Messages:
    594
    Crimson Crocodile Creek.... hmm, I like the sound of that.... /s
    On a serious note I love how you included Ouerbacker, one of the best map creators BeamNG ever had. I’m sure he would really appreciate that :)
     
    • Agree Agree x 1
  18. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    688
    screenshot_2019-01-11_23-57-47.jpg
    "no swearing on my roblox server!1!"
     
    • Like Like x 6
    • Agree Agree x 4
  19. Dean Wang

    Dean Wang
    Expand Collapse

    Joined:
    Sep 22, 2016
    Messages:
    2,043
    • Like Like x 3
    • Informative Informative x 1
  20. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    2,711
    i feel like, for the sake of optimization, if it will help a lot, that is, you could shrink the round-ness of the sign ten-to-one-hundred fold until it's somewhere between angular and just flat instead of curved
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice