Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. BlueGinge123

    BlueGinge123
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    this thing sounds godly now
    screenshot_2019-02-09_16-08-24.png screenshot_2019-02-09_16-08-46.png screenshot_2019-02-09_16-09-54.png
    like, it did before. but oh its soo much better now
    WBIMP February Update
     
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  2. CrimsonCrocodile

    CrimsonCrocodile
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    If you can get that to work you will literally be praised as a god :rolleyes:
     
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  3. rottenfitzy

    rottenfitzy
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    You are a true legend! Out-doing the devs on traffic.... fantastic work!

    However, the ai has no sense of fear.... oncoming cars mean nothing to them.
     
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  4. James2406

    James2406
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    Z32?

    Off today so more work on the crummblins
    blender_2019-02-10_01-42-10.png blender_2019-02-10_01-41-54.png
     
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  5. CrimsonCrocodile

    CrimsonCrocodile
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    • Agree Agree x 1
  6. James2406

    James2406
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    No jbeam yet since the mesh is incomplete but eventually!

    Old 200bx Coupe/notchback
    blender_2019-02-02_03-56-36.png
     
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  7. CaptainZoll

    CaptainZoll
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    let's just say...
    screenshot_2019-02-10_22-44-51.jpg screenshot_2019-02-10_22-46-16.jpg 51y6lwoqj5L.jpg
     
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  8. rottenfitzy

    rottenfitzy
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    • Agree Agree x 1
  9. Car_Killer

    Car_Killer
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    Working on vegetation and other stuff.

    screenshot_2019-02-10_19-05-52.png screenshot_2019-02-10_19-05-18.png screenshot_2019-02-10_19-05-01.png screenshot_2019-02-10_19-04-27.png
     
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  10. Sithhy™

    Sithhy™
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    Those visual are just... amazing
     
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  11. Jota3214™

    Jota3214™
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    Looks really good. Keep it up.
     
  12. Danny Werewolf

    Danny Werewolf
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    Nice....can't wait to play that. Feels like an amazing rally stage already.
     
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  13. Gamergull

    Gamergull
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    traffic-app-progress.jpg

    More progress on my traffic app. The dropdown selections don't work yet; I'm getting a bit frustrated, but I'm almost there!
     
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  14. Gamergull

    Gamergull
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    Thanks! It got fixed.

    I'm gonna be such a tease, but... traffic in Italy is really cool :D .
     
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  15. fufsgfen

    fufsgfen
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    Sounds crazy, in a good way :D

    Does road system have data for which road is big, which is small and so on? I noticed that ECA traffic scenario dirt roads are kinda like equally spawned, so from that I got impression that there might not be easy way to tell class of road.

    It would make coding too easy to have higher density and lesser density depending from road size :p

    What a wonderful creations people have been doing this week, really enjoying seeing all this activity :)
     
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  16. crashmaster

    crashmaster
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    i had a question when i was playing with the scenario again.
    Would we be able to change how many cars spawn and on which side of the road they spawn?
    Hype is real now that i see you are working on the app. really amazing work. cant wait to try this out its super fun. it changes the game entirely almost.
     
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  17. Gamergull

    Gamergull
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    Yes there is, I could see a getNodeWidth method, but I couldn't use it directly with the spawn point node; it can be called by the parent decalRoad with an index passed into the function to get the width. I'll figure it out later, probably not too hard.

    My .lua code is now flexible enough so you will be able to spawn as many cars as your PC can handle, and it will process them. As for side of the road, that means traffic going towards or away from you, right? Correct me if I misunderstood that. At the moment, my spawn point rotation code is a bit abstract (due to the way that I calculate the node rotation), so traffic has a 50/50 chance of spawning one way or another. I'll look into this as well.

    I'm gonna work on a new bit of code that detects if traffic spawned on a divided highway. My goal is to have cars spawn facing the right way on highways, and to raise the speed limit automatically.
     
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  18. fufsgfen

    fufsgfen
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    He means UK vs US traffic I think, so reverse driving direction from normal. There is not many maps of course which work for left side traffic, Automation track and there is that Mount Glorious too, maybe some others? Of course it might be useful for future.

    Really nice that game has road size implemented already, that certainly is handy for creating realistic illusion of traffic.

    You are kinda like magician :)
     
  19. rottenfitzy

    rottenfitzy
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    I wonder if there’s a way to make the ai brake for corners.
     
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  20. BeamDrifter

    BeamDrifter
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    Some 50 ft boxcars
     
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