True, I do agree with you there... I'm still learning how to mod and I'm starting off with skins/configs to get a deeper understanding of file types, file structures, jbeams, jsons etc.
I could port this to all vehicles: it has the wheels in the common folder and a "converter" part to make sure that the wheelbase, torque nodes and track width is correct. It would just take a lot of time
maybe? oh also you should port the moonhawk's interior into it and maybe add some chrome door-mounted mirrors and that pillar in the door's windows (also chrome trim around the fenders and maybe new taillights )
More work on next project. Maybe not big, but really detailed Enable sounds for that gfycat Gfycat Video - Click to Play - Direct Link
That looks stunning... I like that you made a little path that crosses the river for vehicles that can't fit onto the bridge
My traffic app is almost ready to be released! I couldn't fix all the bugs, and I still have a few variables to tweak, but it's glorious. It feels like I'm really driving in Italy!
Those are some good ideas and suggestions, however I would like to keep the bodywork mostly the same as the D15. They should be similar, like how the bronco in your example has mostly the same body and parts as the ford F150 of the same year. The chrome would look good and the side mirrors, but that is more for an early 80s truck/SUV and really the D-series is late 80s to early 90s which means its technically a little too late of a model year for some of that. And about the rounded front corner of the cap, I had considered that at one point, but I am trying to have a combination of Bronco and Blazer, and that part is a sharp corner on the K5 Blazer. So I sloped the front edge of the cap like a Bronco, but left the sharp corner like a Blazer. So for now there are no plans to change any of these things, as I am happy with the design currently. However, I don't know what kinds of edits I may consider doing in the future.
I would say that the pattern and colours are spot on but the texture itself has some issues with (anti)-aliasing or just the export/size itself. Maybe try to play around with the settings a bit until you get smooth lines, that will look way better OT: nothing new, maybe I should start preparing my presentation for the T-Type owners club Have a random dev-screen
I did some scientific research today to find out how many axles one needs on a traincar or a bogie to have stable handling. The answer is 2 or more.