Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. YellowRusty

    YellowRusty
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    Today I tried building them at 200% size and scaling them down before exporting. It led to some improvement (there's still a bad spot just below the windshield, but that's a quirk of the T-series UV map).
    screenshot_2019-02-21_21-56-00.png
    I also introduced a more complicated version with concentric shapes and a few extra panel lines. I think that one is much closer to the style I was originally going for.
     
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  2. Αλατοπίπερο™

    Αλατοπίπερο™
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    I can't remember if what I post has to do with a mod but oh well :)

    Here's a fancy greek three wheeler. It of course isn't finished yet.
     

    Attached Files:

    • bet3.jpg
    • Bet3d4.png
    • Bet3d3.png
    • Bet3d2.png
    • Bet3d.png
    • Bet3d5.png
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  3. RetrO_TyT

    RetrO_TyT
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    week 1
    screenshot_2019-02-18_12-14-53.jpg screenshot_2019-02-18_17-45-07.jpg screenshot_2019-02-18_17-45-14.jpg screenshot_2019-02-19_17-59-07.jpg screenshot_2019-02-22_17-06-51.jpg screenshot_2019-02-22_17-07-07.jpg screenshot_2019-02-22_17-07-21.jpg screenshot_2019-02-22_17-07-40.jpg screenshot_2019-02-22_17-08-08.jpg screenshot_2019-02-22_17-08-19.jpg
     
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  4. Spiicy

    Spiicy
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    edge split?
     
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  5. Αλατοπίπερο™

    Αλατοπίπερο™
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    You mean to make the shading better? If so, I will later, once I've modelled the whole thing, I will then proceed to fix the shading. This is it with edge split:
    It looks bad and the mesh is a mess...
    --- Post updated ---
    However it looks really good with subdivision surface on:
     

    Attached Files:

    • Bet3d8.png
    • Bet3d9.png
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  6. Spiicy

    Spiicy
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    If your aiming to have the car dent, and deform nice, don't use subdivision surface. Beamng needs lowpoly models. Although that does look nice indeed
     
  7. machine

    machine
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    That isn't completely true however. Lowpoly is a rather "loose" term, as in what's considered high poly and what's low poly. Also subdivision surface is fine to use when done right. IIRC official vehicles use subsurf as well.
     
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  8. Sithhy™

    Sithhy™
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    A little video I made of me doing the 'Climbing Utah' scenario, but with the B1 instead of the Hopper. It did pretty good, despite using the weakest stock engine - a 5.7L V8 petrol making 190HP :)

     
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  9. DankMemeBunny

    DankMemeBunny
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    I love that sound! Its amazing.

    I have no progress cause everything I do ends up in a failure.
     
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  10. Nicelittle

    Nicelittle
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    20190222175200_1.jpg
    well on the way to recovery! + side intake
    20190222175226_1.jpg
     
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  11. TheJohnKramer

    TheJohnKramer
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    After many frustrations trying to fix this, now my first repo-ready skin is prepared!
     
    #20591 TheJohnKramer, Feb 22, 2019
    Last edited: Feb 23, 2019
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  12. Danny Werewolf

    Danny Werewolf
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    #20592 Danny Werewolf, Feb 23, 2019
    Last edited: Feb 24, 2019
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  13. Crash Hard 01

    Crash Hard 01
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    Some more progress on the 8x8 BigRig mod

    BeamNG - My Mods - 8x8 BigRig Offroader Progress #15
    - Modeled a big Plow (custom J-beam)
    - Added support beams (J-beams) to the big plow (so it will not get stuck in the front wheels as much)
    - Added Collision triangles to the big plow
    - Added Collision triangles to the Air & Exaust Holders Left & Right
    - Added Collision triangles to the Fuel tank Holders and the Fuel tanks Left & Right side.
    - Made a lot of parts detach easier: Air filters and pipes, Exaust system, Air & Exaust holders, Fuel tanks.
     
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  14. DankMemeBunny

    DankMemeBunny
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    Im gonna have to get a whole new pc for these new parts that detach.
     
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  15. CarSquasher

    CarSquasher
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    Still a little rusty with my modeling, this took me around two days, 6 hours in total
     

    Attached Files:

    • Screenshot44.png
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  16. Average Person

    Average Person
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    Starting to plan out the roads for pine hills, the shrink wrap modifier is really useful for getting a idea of what the terrain will look like without having to render the heightmap.
    preview.png
     
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  17. DutchyGamer

    DutchyGamer
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    I guess I'll post on what I've been doing this weekend.
    Since I never really modelled anything from scratch, like a car, I decided to give it a go.
    My imagination brought me this: old to new obviously

    It seems to be a mix between Mustangs, '67 Charger, Jaguar XJS, Barstow and Moonhawk..
    apologies for the weird sized screenshots

    Ooh, that profile picture looks like its from Lego Rock Raiders!
     
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  18. Danny Werewolf

    Danny Werewolf
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    Much Tedious. Such Annoy.

    screenshot_2019-02-24_19-50-19.png screenshot_2019-02-24_19-50-34.png screenshot_2019-02-24_19-50-45.png
     
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  19. JBatic

    JBatic
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    Proportions look a bit weird but other than that it looks really good
    --- Post updated ---
    @Crash Hard 01 I have the node weight on the rear axle of the bronco set to 10, and beamspring high enough to vibrate but the axle is still "floppy", do I just lower beamspring a bit so it stops vibrating or do I adjust something else as well?
     
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  20. Capkirk

    Capkirk
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    Nov 19, 2017
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    Not the best engine model ever made, but it's pretty good if you don't look too closely
    screenshot_2019-02-24_10-42-57.png screenshot_2019-02-24_10-43-19.png
    Also, a spreadsheet I made
    effeciencytest.png
     
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