Hi there ! So I have now 2 issues and 0 answer, and I'm a bit stuck doing stuff I prefer to do later ; maybe there I'll have the beginning of an idea ! ^w^' But first, here's the weird tiny french roundabouts coming ! Not tested with AI yet. (so tempting to just pass through it but always trappy ) So. I still have my water issue with water textures that they don't want to add themselves : I cannot succeed to change a material on an object without changing this material for any other object in the game using it. Sorry if I ask several times, just want to show you some more content each day ^w^
Something.. different from what I've done nor anyone has as of I know. Here's the current progress of what I'm working on on East Coast USA I will soon make a separate thread for this soon!
Ahah yea looks niiiice ! But reassures me, you put the saturation up in photoshop before uploading the screens ?
Here's what 3 hours of boredom can do. Nothing more then a ETK I power train swap along with modified body panels for the boring 2nd Gen Pessima
Type-LS (1:59) compared to benchmark Bolide 350GT (2:02). Can't get the Type-T to got that fast though. Type-T reveal below (T for Turbo) --- Post updated --- made interior separation from the engine
Good! Now the AI's actually working on the attached Bajarama file. Check it out here: https://www.beamng.com/threads/bajarama-the-rigs-of-rods-classic.8754/page-4
I use terrain party, while the heightmaps are probably outdated and are only exported at 1081x1081 resolution I only use them as a base so it does not matter.
Got the staging lights (spotlight) lua set up, should work if I don't screw with it...at all... Hopefully I can get the lights to sync up, probs won't happen today though.
Tiny roads fans will love me ^w^ I love the lights you had, if I can steal you that.. ^w^ Or I'll try to animate my own texture but I still can't use the billboards for that since I can't choose my own material without screwing up my old billboards...