Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. corvette81

    corvette81
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    slaps hand "Bad!?!?! no more projects" :p kidding I ain't one to judge with my attention span.


    anyway on topicish:
    looks almost 30's so gonna take a wild guess and say its some form of 30s car you are gonna hotrod. Frame does look to need some edge split or marked edges though.
     
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  2. CrashHard

    CrashHard
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    8x8 BigRig progress

    BeamNG - My Mods - 8x8 BigRig Offroader Progress #17
    - Modeled some front lights (custom J-Beam) detacheble
    - Modeled A rear bumper (custom J-Beam) detacheble
    - Modeled some rear lights (part of the rear bumper)
    - Lowered the sound of the suspension (still to loud?)
    - Added Beams with hige damping to lessen the front axles back and forward movment.
    - Added some nodes and beams to the front bumper to make it less flimsy.
    - Added BreakGroups to all the parts of the "backbone" they can now detach.
    - Redid the Fueltanks J-beams so the do not deform so weirdly.
     
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  3. Sithhy™

    Sithhy™
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    The more updates of this I see, the more excited I am... Can't wait to take it offroad :D
     
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  4. TarTi

    TarTi
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    When you're driving around on your unfinished map, that you finally decide to go on the circuit to place decals and that you find the AI forgotten for a while at the other end of the map and who decided to make a small race :D

    topview13.png
     
    #20684 TarTi, Mar 9, 2019
    Last edited: Mar 9, 2019
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  5. Danny Werewolf

    Danny Werewolf
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    screenshot_2019-03-09_14-25-33.png
     
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  6. Nicelittle

    Nicelittle
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    20190309185627_1.jpg
    Configs!
     
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  7. Mr.Bot

    Mr.Bot
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    Starting on another bridge!
    screenshot_2019-03-09_19-04-28.png screenshot_2019-03-09_19-04-37.png screenshot_2019-03-09_19-04-47.png
     
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  8. Capkirk

    Capkirk
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    Big Block D-series, because I was bored
    screenshot_2019-03-10_00-37-01.png
     
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  9. Danny Werewolf

    Danny Werewolf
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    screenshot_2019-03-10_04-50-13.png screenshot_2019-03-10_04-50-34.png
     
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  10. Blijo

    Blijo
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    I made this today to see how it works in BeamNG, not half as bad as I thought it would be.
    I kinda want to make some inboard brakes and get the arm lengths right but I'm not sure if I'm going to finish this thing.
    Just to test that this type of interconnected suspension works :D
     
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  11. TarTi

    TarTi
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    Pretty cool that the AI is able to do this ! :D

    rallycross1.png
     
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  12. Crash77

    Crash77
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    Hmm, how did you make them follow the proper path in a figure eight track? (Looks rad!)
     
  13. bob.blunderton

    bob.blunderton
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    I CHEATED! Who needs way-points, when butchering the terrain will do just dandy?

    All new bridges coming to Roane County SOON!
     
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  14. TarTi

    TarTi
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    Actually, it don't work anymore..

    I made a simple one way road in 1 block, it worked, I touched something and it dont work anymore, the AI absolutely wants to turn left at the cross lines.. I will learn how to use waypoints but I'm so frustrated cause it was really well workiing x3
     
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  15. Average Person

    Average Person
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    Added some more nodes to my blender heightmap editor

    nodes.png
    And in game things look good.

    20190310215800_1.jpg
     
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  16. Dashcam_crasher

    Dashcam_crasher
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    Hahahaha, back with another TraSh video's.
     
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  17. James2406

    James2406
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    Front Axle. Having issues with track bar placement due to the engine placement due to the firewall and drive tunnel design and chassis design.... :(
     
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  18. Danny Werewolf

    Danny Werewolf
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    Reworking this section. Going to be going through a small logging yard.
    screenshot_2019-03-11_06-23-58.jpg


    ….Pretty much just finished...I can't tell if I have a life or not...

    screenshot_2019-03-11_08-55-59.png screenshot_2019-03-11_08-56-45.png screenshot_2019-03-11_08-57-44.png screenshot_2019-03-11_08-58-20.png
     
    #20698 Danny Werewolf, Mar 11, 2019
    Last edited: Mar 11, 2019
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  19. Cutlass

    Cutlass
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    Banned

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    What is your pccolina just chillin there?
     
  20. TarTi

    TarTi
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    Looks even nicer ! :D

    For me, it's working back.. A bit.. x3 They do want to take the jump straight ahead but it seems that they can also want to turn left (it's a one-way road, but okay..) when they're under the jump.

    rallycross3.png
    --- Post updated ---
    It still can change (the ETK is the only one who brakes before the jump here, after several tries), but most of the time it works, just setting the "2" risk parameter in the official AI toolbox :3

    So J to pause the game, tab > risk = 2, path = random, tab, same for each car except yours, and J again to start the race ^w^'

    rallycross4.png
    --- Post updated ---
    Last update, I smoothed the road before the jump to give some speed to the AI and it worked at 90 % :3

    rallycross6.png

    (I'm the black & green sunburst)
     
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