Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. TarTi

    TarTi
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    Hello there, any idea to avoid that ? :3

    collisionissue.png

    I tried differents collision settings, but I'm not even sure that it's refreshed each time I change it..

    This is for "visible mesh final" with a small impact from the side, ~30 km/h :

    collisionissue2.png
     
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  2. BlueGinge123

    BlueGinge123
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    yall might wanna remove the bumper supports so they dont intersect with the intercooler
     
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  3. Spython

    Spython
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    Making it have a thicker collision box should help with that issue, since I don't think many car will be ending at the other side of that fence. Another hacky option I could see working is making the prop itself have no collision, and put something transparent and solid there.
     
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  4. Nicelittle

    Nicelittle
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    If I knew how I would.
    --- Post updated ---
    20190313180551_1.jpg
    Thumbnail generator did an oopsie.
     
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  5. BlueGinge123

    BlueGinge123
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    Download photo room light my guy
    Much better for thumbnails.
     
  6. Spiicy

    Spiicy
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    Wait, whats the difference between this and the 200bx? From what I know its just a facelift
     
  7. carsmin

    carsmin
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    yeah
     
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  8. BlueGinge123

    BlueGinge123
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    mid engine boio
    he prolly should do some more to make it look different but eh.
     
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  9. TheMultiTuber™

    TheMultiTuber™
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    its mid engine edit: ninja'd
    --- Post updated ---
    come on, you can do proper white thumb nails, ive seen your mods
     
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  10. TarTi

    TarTi
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    Actually I've tried later with the other model of the same object, so if it can be useful for someone, don't use the "italy_wall_concrete_airport_10m_a30" if you want collisions, but the "italy_wall_concrete_airport_10m" instead. It works normally now, sorry for the inconvenience!
     
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  11. Mr.Bot

    Mr.Bot
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    Lmao, I suck at modeling stuff but I'm trying my best here.. making a fence thingy
     

    Attached Files:

    • 2.png
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  12. James2406

    James2406
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    The suspension is done, or at least until something else interferes. Of course minus a few details.
    I went back and forth on a Dodge 2500 / Ford Superduty OEM style suspension but then realized that it would be dumb to limit the travel like that. Alas, maybe one day we will see a modern heavy-duty pickup in Beam.




     
    #20732 James2406, Mar 14, 2019
    Last edited: Mar 14, 2019
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  13. Sithhy™

    Sithhy™
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    Those are some THICK brake disks
     
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  14. rottenfitzy

    rottenfitzy
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    You may as well have Chungus in there.
     
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  15. TarTi

    TarTi
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    The racetrack is now even longer than the already longer version :3

    In green, first edit of the track, in red, last one :

    newrace2.png newrace3.png

    Prepare your drift tires :3

    ..and I've made a port cause it was a mess to drive a truck from the city to the racetrack ^w^

    newrace1.png
     
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  16. HadACoolName

    HadACoolName
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    I think it suffers from being too busy, It looks great don't get me wrong, but I believe it's front end could be simplified

    Just an example, I made a few design changes
    000000.png 00000.png
     
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  17. BeamNG.Lover2002

    BeamNG.Lover2002
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    love the 2nd one it gives the car a more european style
     
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  18. BlueGinge123

    BlueGinge123
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    second one looks so much more- flush
    the OG looks a bit to broken up and scattered to me.
     
  19. brien_w

    brien_w
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    I mean... Maybe I could try making a beater skin if you would like. I know the basics of skin making but no promises.
     
  20. TarTi

    TarTi
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    Built a fat drift-ready bend on my race
    drift3.png

    teaser2.png
     
    #20740 TarTi, Mar 15, 2019 at 7:56 AM
    Last edited: Mar 15, 2019 at 2:29 PM
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