Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. fufsgfen

    fufsgfen
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    Check in debug view if your nodes are moving, if they are, make jbeam more rigid, if not, check that your mesh and nodes are bind to correct groups.

    Also if your coltris have too high drag it can bend the structure, there is no cover from the wind in beam, so your vertical part of tailgate sees all airflow what front end sees, which can make lot more drag than intended if not aware.

    Also check that all your beams holding it in place really are there.
     
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  2. James2406

    James2406
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    Are you building jbeams in blender? Is there a plugin I'm not aware of?
     
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  3. fufsgfen

    fufsgfen
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  4. CrashHard

    CrashHard
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    BeamNG - My Mods - 8x8 BigRig Offroader Progress #19
    - Added old weak cab + parts (A lot weaker J-Beam)
    - Made old rusty skin
    - Added support beams for the grill
    - Added support beams for the front cab plate
     
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  5. BeamDrifter

    BeamDrifter
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    #20825 BeamDrifter, Mar 24, 2019
    Last edited: Mar 24, 2019
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  6. Phil--king

    Phil--king
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    20190324224615_1.jpg 20190324224621_1.jpg 20190324224610_1.jpg
     
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  7. Cutlass

    Cutlass
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  8. fufsgfen

    fufsgfen
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    So I was thinking about that AgentMooshroom5's snow plow jbeam challenge and ended up with something rather overkill I believe:
    upload_2019-3-25_23-37-59.png

    That earlier version that I thought was not so great, not sure if this is any better, but looks like I'm going to have something like bit over 1000 beams in total, but at least in theory it should be less sticky and might have some similarities to one realworld design, but my lack of experience and knowledge of jbeam structures is causing me not to know if such rigidity elements would actually work or not. However as there are no single plane elements with nodes at end of 2D shape, it should not stick so much from the sides.

    Next I try to craft something to attach thing into, which would then have turning to side possibilities as well as lifting possibilities, maybe multiple attachment possibilities if I can figure out it well enough.

    I could of course go easy route and spy from MrCrash farming pack, but I'm too lazy for that and go difficult route, so inventing wheel from scratch.

    I'm going to need slide nodes, hydros and node couplers in this, so it is kinda complex and not sure when it will be done, but kinda what I have wanted to do long time, but never got around as amount of work is quite large. Also input side of things is quite annoying to make as I don't have experience of that.

    With jbeam, frustrating is that sometimes you spend hours making something and have to scrap whole design as it is not possible to make it work.
     
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  9. Kingcreeper

    Kingcreeper
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    New bodystyle for this
    upload_2019-3-25_19-21-28.png
    I gotta say this one is my favorite
     
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  10. Phil--king

    Phil--king
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    20190326102809_1.jpg 20190326102827_1.jpg 20190326102744_1.jpg :oops:
     
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  11. Deleted member 197136

    Deleted member 197136
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    That is the Pessima, right?
     
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  12. Kingcreeper

    Kingcreeper
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    It is a mod that is based on the Pessima.
     
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  13. Average Person

    Average Person
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    Just decided to look at pine hills and see how it compares to pine hills 2

    20190326224211_1.jpg 20190326223110_1.jpg
     
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  14. Kueso

    Kueso
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  15. CN877

    CN877
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  16. Ai'Torror

    Ai'Torror
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    Stabilized the body a little more and added a loading ramp, fine tuned the suspension a little bit more as well.
    Now you can basically load any car on it, doesn't matter how low is it.
     
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  17. danielr

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    Hello,
    I just got back into BeamNG with the last update. The script AI is great and I've been wanting a tool like this for ages now. Anyways, I own the game since 2014 but never bothered with making my own scenarios until now. Here's some shots of my current wip figure 8 race scenario (currently waiting for approval):



    Quick scenario test (I also simulated a 24 car multi-class AI race with 24 barrels on the crossover: https://www.reddit.com/r/BeamNG/comments/b4zpf4/simulating_wreckfest_in_beamng_2_24_multiclass_ai/)

     
    #20837 danielr, Mar 27, 2019
    Last edited: Mar 27, 2019
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  18. needforsuv

    needforsuv
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    I'm back...
    Will update and post something "soon" (ETKI and maybe some different sign colours and skin options for the bus)
    I've got Uni and I got into writing fanfic for Steven Universe so...
    ANYWAY, here unposted photos from APRIL/MAY 2018

    When the Devs change something (hopper wheel offset changed sections or something) and it screws everything up
    20180429212958_1.jpg

    I did a thing... (Private since the mesh is all kinds of messed up and I don't want to adjust the jbeam - the spoiler and rally lights are jbeamed)
    20180501000457_1.jpg 20180501000502_1.jpg 20180501000635_1.jpg

    When you try to increase the articulation too much and your trailing arm rear suspension decides to do this... (I was reversing)
    20180501175916_1.jpg
     
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  19. Kueso

    Kueso
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    lol dat pessima looks like something straight outa Pimp My Ride without a crazy paintjob
    why do i like it
     
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  20. Phil--king

    Phil--king
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    Just relax :cool:
     
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