Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,641
    My guess for the collisions is that since your heightmap is being scaled up (2m squareSize), you might be seeing the heightmap interpolation (only on the physics side, not visually):

    ( https://blog.beamng.com/the-coast-is-clear/ )

    If you want to/can send us a copy of the level via PM, we could have a better look at what's happening :)


    And nope, AFAIK splatmapping is only for terrain (also detail textures and other terrain-specific textures types)
     
    • Like Like x 9
    • Informative Informative x 1
  2. Blijo

    Blijo
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    2,053
    screenshot_2019-05-28_21-20-04.png screenshot_2019-05-28_21-34-57.png screenshot_2019-05-28_21-34-16.png
    :rolleyes:
     
    • Like Like x 48
    • Agree Agree x 2
  3. tanis

    tanis
    Expand Collapse

    Joined:
    Apr 3, 2017
    Messages:
    583
    Could you make a Trophy truck style rear 4 link sus ? and or front sus like these \/
     
    • Like Like x 1
  4. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    2,891
    probably offtopic, but what POSTFX / shaders are you running? that screenshot specifically looks simply superb, the depth of field and the way the yellow is reflected inside the engine bay and onto the bumper :p
     
  5. adrian2013

    adrian2013
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    641
    More or less you can see my vision here
     

    Attached Files:

    • screenshot_2019-05-28_20-26-06.jpg
    • Like Like x 30
    • Agree Agree x 1
  6. NaxNir

    NaxNir
    Expand Collapse

    Joined:
    Jan 28, 2014
    Messages:
    626
     
    • Like Like x 12
  7. BeamDrifter

    BeamDrifter
    Expand Collapse

    Joined:
    May 12, 2018
    Messages:
    182
     
    • Like Like x 134
    • Agree Agree x 2
    • Informative Informative x 1
  8. BeamCarHomeTrade

    BeamCarHomeTrade
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    818
    upload_2019-5-30_8-0-43.png
    so window frames is a coll&gudt thing
    --- Post updated ---
    upload_2019-5-30_8-5-2.png
    doors are always an good thing
    --- Post updated ---
    upload_2019-5-30_8-41-21.png
    endgame spoilers
     
    • Like Like x 4
    • Agree Agree x 1
    • Informative Informative x 1
  9. DapperDan

    DapperDan
    Expand Collapse

    Joined:
    May 2, 2015
    Messages:
    1,233
    **snip** **realised i'd start a flamewar for not keeping my mouth shut oopsies**

    screenshot_2018-11-23_18-02-21.png
    screenshot_2018-11-23_18-03-40.jpg
    **Snip**
     
    • Like Like x 9
  10. AgentMooshroom5

    AgentMooshroom5
    Expand Collapse

    Joined:
    Oct 29, 2017
    Messages:
    942
    I've literally never seen or heard of that before though?
    Didn't mean to copy you, wasn't aware anyone else was doing one, sorry
    Edit: whoops, replied a bit too quick...
     
  11. Capkirk

    Capkirk
    Expand Collapse

    Joined:
    Nov 19, 2017
    Messages:
    677
    There is a V12 sound in the game now, you don't need to use V8 sounds on a V12.
     
    • Agree Agree x 2
  12. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,533
    upload_2019-5-30_23-41-53.png
    *shrug*

    Also just sort of advertising it but my pigeon turbo mod still works... although i might update it soon, it's still quite fun :)
     
    • Like Like x 2
  13. Ezo

    Ezo
    Expand Collapse

    Joined:
    Jan 11, 2016
    Messages:
    808
    Hm
     
    • Like Like x 13
  14. tobias95ng

    tobias95ng
    Expand Collapse

    Joined:
    Sep 10, 2014
    Messages:
    265
    OH MY GOD my heart melts o_Oo_Oo_Oo_Oo_O:oops::oops::oops::oops::oops:

    this is a unbelivable beautiful car mod ^^
     
  15. Cutlass

    Cutlass
    Expand Collapse
    Banned

    Joined:
    Apr 30, 2017
    Messages:
    2,404
    suspension seems to high, other than that, great mod!
     
  16. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    3,993
    it-
    its that high irl but ok
     
    • Agree Agree x 8
    • Informative Informative x 1
  17. JBatic

    JBatic
    Expand Collapse

    Joined:
    Jan 22, 2015
    Messages:
    1,052
    took me way too long to get a working tow hitch
    screenshot_2019-05-30_21-00-19.png screenshot_2019-05-30_20-32-12.png screenshot_2019-05-30_20-37-21.png
    needs a drop hitch, sway bars, and working brakes
     
    • Like Like x 17
  18. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    3,993
    have you considered lengthening the front doors and pillars for a more.. symmetrical look?
    I can understand its LWB but its kinda wonky looking...
     
    • Agree Agree x 1
  19. James2406

    James2406
    Expand Collapse

    Joined:
    Nov 24, 2013
    Messages:
    71
    I designed and modeled the LKS Preunner, including the rear 4 link with trailing arms.

    But I was thinking about doing some more daily driver style preunner stuff like a bed cage and axle over leaf setup for the d15 or roamer.

    Old front Diff vs New Diff. Not really accurate but best I can do without a lot of re-designing.

     
    #21339 James2406, May 31, 2019
    Last edited: May 31, 2019
    • Like Like x 17
  20. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    952
    screenshot_2019-06-01_15-58-35.png screenshot_2019-06-01_16-00-38.png
    "Okudai KRW SC1" Work Meister S1 and "Folk EC82" Volk CE28 Bronze
     
    • Like Like x 24
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice