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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
im like Its a volvo, then i read the comment under it
That looks quite Spiicy.
*Ba dum tss*
Thanks for the advice.
First of all, I thought 4096x4096 is the maximum importable heightmap, and still with a 2048 base texture working properly. If what you say is true then it's interesting!
However I have 2m square size heightmap detail, which means 16384x16384 alltogether. If I go for 8192, it will solve the seams and of course save a lot of time (as I will use just one heightmap), but I will have half the detail.
Of course since I am thinking of going for flying, maybe 8192 isn't that bad after all and maybe the macro will do the trick like you said... I will see.
A real quick screenshot of some satellite imagery that's been cutdown to around 256*256 and then made seamless would probably work pretty well.
I have done that already for each texture color, anyway thanks again, I will see.
Finished tiling. Everything seems to be working fine so far, from CPU and RAM especially, since I feared those many 1024x1024 tiles would overload both of them.
I am reminding that everything you see is procedural from World Machine, no real-world heightmaps used. Here is an idea of the flow chart (still a bit messy)
No detail textures yet, just a colormap and a basic detail one.
I have an idea to make the whole terrain collidable but it's going to take a while to test it.
The highest peak, the one you see on the first screenshot is close to 3000 meters elevation, just to get an idea of the scale (try to spot the pickup again lol)
And an overlay (removed the water. It was buggy from this distance):
EDIT: I made a mistake! It seems RAM is quite overloaded just with those tiles up to 7-8 GBs... Well obviously I should have known... If I ever finish this map and add detail textures and vegetation, I hope it won't increase way more. Overall, at the time being, it seems that only 16 GB + systems would be able to run this map, except I release an additional lower detail version...
New wheels for bolide rally:
(16x10 Dreid RallySports (could have got the name wrong)).
Fixed 2017 SBR4 Facelift
(Will be in NPP, permission has been asked)
so my maniac bus driver (not really ) drove the darts so hard like full kickdown through all the gears, and i can confirm that 1st gear always shifts earlier to 2nd gear, and then 2nd to 3rd and 3rd to 4th hang on all the way to like 2500rpm (yes on a 30mph road he went all the way through 3rd gear!!) and i've adjusted the torque converter lockup slightly too..
I'm kind of happy with the transmission now (finally) but not so happy with the noise, i need to find one that is decent, the isbe sounds different to everything, and the new 4cyl diesel doesn't fit very well..
Modelled and textured some big diesel engines for @Dummiesman FS-65 bus project https://www.beamng.com/threads/freightliner-fs-65.1987
Mercedes MBE900 and CAT C7
That is ... spectacular work. I almost feel like I'm looking at pictures of the real MB at times.
Meanwhile, I'm back to work on an older project of mine:
The rivets are finally placed on the T-series (well, except for half of the visor), and I think manually placing each and every one of them has helped me discover all of the flaws in the UV map. Logos and text are already complete for the other side, but I've discovered that a texture problem is occurring with the new load I've made for the trailer, so that's going to hold things up.
Not to mention I want to make a unique carburetor for the Barstow, and learn how to put together at least one scenario ... this project is going to take far longer than it has any right to.
so you took 99's old 2017 facelift and fixed it?
decided to make a second version of my buggy, this one will be focussed on road and track use. It will have some wing options.
The wheelbase is the same, the jbeam is much simpler for the frame and for other differences: Good luck finding them
Amazing skills you have, but this front doesn't suit the rest of the car, nor its personality. Maybe modify the whole car beyond recognition and pass it off as something completely different?
RQuick Showcase of what is to come in the next NPP update before I start config work:
Starting with Facelifts;
2017 SBR4 Facelift
Like 99's mod, but repaired to the most recent version, the S turbo's were broken (causing instabilities) so I swapped them out for the 2.5 F4, but the TTS2 Turbo's worked perfectly so all it took was the Vanilla Turbo Block and all Instabilities sorted.
Miramar 'A' Facelift
Only available in Europe and Asia, the Miramar A is a sought after classic, the 1.9 engine is standard, with the only 1.6 being the GTz, the Luxe is only available in automatic and the mirrors on the Base and GTz have been moved up to the doors.
Detroit Club Racers.
Raw modified muscle built with engines below 400cui's, stripped out to handle tracks like beasts. Mild aero and race tires make these a force to be reckoned with.
Diverse Dirt Racing
Multiple cars have now got the dirt racer treatment (Miramar, Burnside) and existing cars have got new configs and parts to play with.
Alternate versions of the Offroad Hopper and D-series have been added, with a different style to their manual counterparts.
Anybody recognize this car?
I finally managed to do an eight-notch throttle for the FS30-2 with my crappy Lua skills. The diesel-electrics have this 8-notch throttle, other transmissions use the ordinary throttle.
The dynamic brake system is now much better. It no longer uses thrusters and the brake resistors have thermals. They can overheat, burn, explode and break. Making the Lua code with very little experience took way too much time but it was worth it.
not sure if/when i'll make this into it's own thread, but here's a heavily WIP model of a knockoff Sherp ATV. it'll need a name since it's not a complete copy of it, something strong and russian. so far i'm deciding between 2 different exhaust options (side exit and rear exit), and i'm trying to figure out if the rear windows are a good or bad idea.
powered by a 1.5L boxer-4 turbodiesel, making around 50hp and 110lb-ft of torque, mated to a 5-speed manual, this amphibious ATV is capable of crawling over/through/around just about anything. good luck getting it stuck, and good luck finding a path it can't make it's way through in some way.
Inspiration comes from @Blijo and his little RC vehicle with the dual-motor steering control
note: anything is subject to change at any time
it should be called persh