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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
Idea was to make RX8 like doors on the rear, so no
will you at least make the rear doors have a "hidden" door handle then?
ye, sure, forgot about that
Still think the back door should be right against the wheel well that gap is massive
It's probably like that to make room for the back seats.
The 1972 Chevelle SS
Beautiful ass car in my opinion and i'm sure if you made this it would be 100% amazing!
but your choosing obviously, Just a idea
I agree it is an awesome car. But this suspension is way to old for that car
what about something older... something similar to a 1930s ford.
New wheel design for the modular wheel:
also, I have ran into a curious issue.
I'm making a I3 for the covet but it likes to destroy itself via locking up.
The code for the torque is this:
but it shows in game as this:
important mod test mule-ing before the update...
back on the topic of the burrasca though, what do you guys think of the body designs I came up with? something's wrong with the back proportions, but I can't pin exactly what.
Great photoshops my man, i really like the look of it, kinda looks like a mix of detomaso pantera and spada codatronca but less crazy
I think the front end should be a little more cone-shaped, for better aerodynamics
Tail bit should get narrower toward the back end. That way, it would produce an aerodynamic kammtail like the Ferrari 250 GT "Breadvan":
Oh, and that definitely Google-translated name...
Fun fact: it's a common practice among asian manufacturers to come up with ridiculous-but-italian-sounding names for their cars (hello Honda Mobilio...). I'm sure Civetta can do better than that...
I think the issue is it looks too modern, and it would benefit from being more rounded with static headlights.
Something like this?
i must say, the chunky arse is a good fit
Made a small open wheel car with advanced suspension (pushrods). Got inspiration because I helped Dummiesman a bit with his setup, this is quite similar but even more WIP
The hardest part of suspensions and other moving parts is keeping the weight low and stiffness high. The actual node positions and mechanisms are easy when you know how they work and how to translate it to BeamNG.