1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Does it have good crashing physics??

    I'm looking forward to use that to load the pigeon inside the cargovan, or on the D15 bed P:
     
  2. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347

    Awesome sauce Sam, did they do any improvements with loading vehicles on other vehicles with the new update?

    Also, for added detail, put a propane tank on the back of it if it runs on propane which most nowadays do.
     
  3. JohnV

    JohnV
    Expand Collapse

    Joined:
    Aug 6, 2012
    Messages:
    72
    Testing a terrain I just created in World Machine. Added the first textures and grass. Hopefully, this is a map I will actually finish.:p

    In the last picture I removed the fog and screen error, so you can see the whole actual image of it.
     

    Attached Files:

    • screenshot_00004.png
    • screenshot_00005.png
    • screenshot_00007.jpg
    • screenshot_00008.jpg
    • screenshot_00009.png
    • screenshot_00006.jpg
  4. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,677

    If its anywhere near as awesome as badlands rally then this is going to be fantastic.
     
  5. garyjpaterson

    garyjpaterson
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    273
    I take it you're using an unrealeased build? The dashboard indicator app seems to be functioning better in yours, with both the Fuel gauge and handbrake light working.
     
  6. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,059
    The more I work on this, the more it looks like an angry duck. It even has a ducktail spoiler.


    (imported from here)

    Chuffed about the polyflow though! 23k tris at this point, polygon reduction surgery is yet to be done...


    (imported from here)
     
  7. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    Bro, do you even forklift?
     
  8. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    I think it would look better with normal mirrors mounted on the door.

    Sent through the stars by my Galaxy with a Note for you!
     
  9. mtchll3

    mtchll3
    Expand Collapse

    Joined:
    Mar 31, 2014
    Messages:
    294
    if u pull in the bumper abit on the edge bellow the light and make the bumper rounder it'll look less like a duck
     
  10. TYLERTJ

    TYLERTJ
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    669
    It may look like a duck, but ducks are glorious. Also, why are you modeling in tris?
     
  11. BlueScreen

    BlueScreen
    Expand Collapse

    Joined:
    Apr 5, 2014
    Messages:
    624
    It looks like a Ferrari 458 and a McLaren 12c merged together plus a bit of duck.

    I don't have any progress on my models, but I'm learning Jbeam.
     
  12. CarlosAir

    CarlosAir
    Expand Collapse

    Joined:
    Nov 16, 2013
    Messages:
    336
    Wow! Amazing job DrowsySam! Thanks for doing this amazing things!
     
  13. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    Love the design, polyflow is super good too :) Very much hoping to see this in-game :D
    Can see some 458, some Lotus, love it. What does the back look like? :)
     
  14. destroyer8769

    destroyer8769
    Expand Collapse

    Joined:
    Dec 9, 2013
    Messages:
    550
    I want this so much

    Are you going to release it? Or are you just going to keep it private?
     
  15. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Thanks for your feedback, guys :)

    I modelled it in quads, but I triangulated for the screenie. Looks neater and more professional.

    Haha, sure does :)

    Hearing that from you is an honour, thanks Tom! The rear isn't as realised as the front right now. I wanted to go for a GT-40/288 GTO look, but it would look a little dated with respect to the rest of the car. If you have any ideas, I'd love to hear them.


    (imported from here)


    (imported from here)
     
  16. mtchll3

    mtchll3
    Expand Collapse

    Joined:
    Mar 31, 2014
    Messages:
    294
    i think if u curved the back under abit, more like a zo6 it would look awesome, just to get rid of the big flat surface
     
  17. phipck

    phipck
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    85
    Or you could open the rear up a little, exposing the engine bay and workings. Like the McLaren P1 or many previous supercars

    640px-Geneva_MotorShow_2013_-_McLaren_P1_Rear.jpg

    ferrari-f40-car-pictures-engine-rear-view-pics.jpg

    McLaren-F1-Driving-640x426.jpg


    might give it a little something unusual in its styling.
     
  18. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Finally I got a good go for the ACTL cab. Will probably add more details like bolts with normals.


    (imported from here)

    (imported from here)

    (imported from here)
     
  19. TYLERTJ

    TYLERTJ
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    669
    Awesome! You should make variants for the back. Perhaps one's a trailer, a dump, a flatbed etc. :)
     
  20. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Hopefully there will be. 5th Wheel, Flatbed, Cargo etc. And maybe an euro-road-truck using the same :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice