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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. BBQ

    BBQ
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    Joined:
    Aug 27, 2012
    Messages:
    551
    Anyone here interested in this? 75% done atm. If you are a RoR player, you might remember this map as Narvalsk Woods.

    screenshot_00030.jpg

    screenshot_00031.jpg

    screenshot_00032.jpg
     
  2. TedHallgren

    TedHallgren
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    Joined:
    Nov 19, 2012
    Messages:
    97
    yes please! i would recommend using "smooth heightmap" in the editor though, it makes roads alot less bumpy.
     
  3. Volvo

    Volvo
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    Joined:
    Aug 5, 2013
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    306
  4. Dennis-W

    Dennis-W
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    Aug 5, 2012
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    386

    (imported from here)
     
  5. Arm0sius

    Arm0sius
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    Joined:
    Aug 22, 2013
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    61
  6. Nickorator

    Nickorator
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    Sep 21, 2013
    Messages:
    320
    I think that was one the main purposes of slidenodes. Nodes can now touch each other without freaking out like you're saying. That's why there are so many new possibilities :D
     
  7. BlueScreen

    BlueScreen
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    Apr 5, 2014
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    624
    That's not normal in a production supercar.
    I'd just go for a huge central exhaust, Aventador style.
     
  8. Ouerbacker

    Ouerbacker
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    Joined:
    Aug 2, 2013
    Messages:
    463
    BeamNG 2014-06-27 19-03-00-44.jpg
    Windmills! To seem lively, they need an exclamation point.

    On a flatter note, I keep fixing things.
     
  9. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
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    669
    I'll handle that;)
     
  10. JDMClark

    JDMClark
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    Joined:
    Aug 10, 2013
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    1,347
    Are the stationary or using physics?

    Sent through the stars by my Galaxy with a Note for you!
     
  11. Ouerbacker

    Ouerbacker
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    Aug 2, 2013
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    Currently, they are using a basic animation, so I guess they could be described as stationary. When we have the ability to preplace objects that use beams and set the wind, this might be changed.
     
  12. Yotaak

    Yotaak
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    Joined:
    Aug 11, 2012
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    255
    Little something I've been working on.

    Majority of the meshes are Dennis-W's that I've slapped together to make this massive wheelbase monster.

    9e5aaf3062.jpg
    ed05ebada9.jpg
     
  13. 14ramosr

    14ramosr
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    Sep 7, 2013
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    That is epicsauce :3 but do you have permission? just curious, cause thats a big deal around here
     
  14. Yotaak

    Yotaak
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    Aug 11, 2012
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    Considering I play with / talk to Dennis almost every single day. I would say yes, I do indeed have permission.
     
  15. 14ramosr

    14ramosr
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    Sep 7, 2013
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    Alright dude, thanks for taming my curiosity :p
     
  16. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,958
    Actually that has absolutely nothing to do with slidenodes at all.
    A slidenode is simply a node which is attached to and can slide along a beam. A sliding node.
     
  17. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
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    999
    Showing off the Forklift, forgot to turn the ebrake on, so the end is a fail, but I kept it in there cause I had a good laugh :p



    Yes, this is development progress.
     
    #2317 DrowsySam, Jun 28, 2014
    Last edited by a moderator: Oct 21, 2015
  18. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
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    Dr Forklift & Nurse Pigeon give Mr Gavril a Prostate exam.
    screenshot_00015.png
     
  19. SHOme1289

    SHOme1289
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    Joined:
    Nov 6, 2013
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    1,286
    LOL at drowsy's video...the end with the covet lol -__-
     
  20. chris_lucas

    chris_lucas
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    Joined:
    Dec 12, 2012
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    1,445
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