Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. HeadlightsThePerson

    HeadlightsThePerson
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  2. Crash Hard 01

    Crash Hard 01
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  3. Vinh

    Vinh
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    So @Nekkit allowed me to do some work on his 944, see if I can make anything out of it
    Maybe I could!
    BeamNGdrivex64_2020-05-23_16-45-58.png
    Stay tuned uwu
    It's Forza mesh, so probs won't be too good, but never say never. This has potential
     
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  4. AgentMooshroom5

    AgentMooshroom5
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    Are you going to sort out the interior? I asked nekkit about it on the beta but he never got round to it before release, the uvs were a bit of a mess in the rear area
     
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  5. Vinh

    Vinh
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    A mess is selling it short...it's a nightmare
    I'll try that, but no promises, materials and UV stuff hates me
     
  6. AgentMooshroom5

    AgentMooshroom5
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    Ah ok, i've messed around with uving generic materials like leather/cloth/alcantara/whatever before and from my knowledge it should be pretty easy just to generate new uvs in blender and scale them to make the texture look proper
     
  7. Ezo

    Ezo
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    Smol pwogwess update:
    -Re-routed intercooler piping to match IRL setup
    -added the small shroud thing
    -added the rain catcher thing
    -and did some small performance changes

    -I still need to reposition the intake (cause rn its on the opposite side lol)
     
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  8. Vinh

    Vinh
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    Got it! Thanks for the help
    This will come in handy once I get around to messing with the UV stuff (and breaking it)
     
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  9. georgy 1991

    georgy 1991
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    Will it have R31 or\and sedan?
     
  10. Ezo

    Ezo
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    No and No, first because R31=/=R30 and i cba to model and convert the current jbeam to sedan
     
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  11. andrzejserafin5

    andrzejserafin5
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    Here We Go.
    Zrzutekranu94.png
     
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  12. Miguelkun

    Miguelkun
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    I miss the times of the Funny and Awesome buttons, those were good times of uncontrolled anarchy in the fóruns. :p
     
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  13. Average Person

    Average Person
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    Do not try to makes maps larger then 2048x2048 with LIDAR, you will end up slamming your fist into your table in frustration when blender melts because you're trying to work with 8 million polygons.
    With that said I've decided to finally start a fun little side project, the recreation of the Montezuma Orrego Highway which has always been one of my favorite bits of road. this 8192x8192 map is more of a proof of concept right now and has a obvious seam because I didn't wanna clean a full 8km x 8km pointcloud until I had the basic concept down but once I get a clean mesh I can start working on smoothing the roads and adding all the little details.
    20200523191551_1.jpg 20200523191625_1.jpg
     
    #24673 Average Person, May 24, 2020 at 4:27 AM
    Last edited: May 24, 2020 at 6:48 AM
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  14. P_enta

    P_enta
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    We are starting to get the engines for the car in game

    here are the specs:



    Base model (65): 4L N.A V8 650 Horsepower 740 Lb/FT Torque


    Mid model (65H): 4L N.A Hybrid V8 720 Horsepower 785 LB/FT torque


    High model (86): 5L N.A V10 860 Horsepower 960 Lb/FT torque


    Extreme model (120TC) 5L Twincharged V10 1200 Horsepower 1500 LB/FT torque.
     
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  15. carsmin

    carsmin
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    What car?
     
  16. P_enta

    P_enta
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    this one

    exteriorcabrio.png interior.png Rear3quarter.png
     
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  17. Tsutarja495

    Tsutarja495
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    I tried porting it to the Roamer for my NFS Underground 2-inspired mod but that didn't go so well.

    Also, page 1234. Neat.
     
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  18. Vinh

    Vinh
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    Got the engine torque curve and gear ratio right (thanks @baarry5444)
    Now trying to nail down the handling of the DTS.
    Meaning super boaty, but smooth and easy to handle. Sort of like a cross between a 2000 Deville and a newer BMW sedan.
    screenshot_2020-05-24_10-30-56.png screenshot_2020-05-24_10-32-17.png
    It's getting there, i suppose, but not very close right now. Could use a bit weaker sway bars.
     
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  19. brien_w

    brien_w
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    Did you make the model or is it from a game?
     
  20. Vinh

    Vinh
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    Model is a lovely mix of a lot of stuff, then heavily edited.
    Main model is IV mod, bits and pieces ported from Driver San Francisco, some bits stolen from the Pessima, various parts scratch made to fit the vehicle.
    Overall, it's a mess.
    Bit of this bit of that, but end result is usable model that isn't stupidly highpoly and good enough for BeamNG. Still a lot to go.
     
    #24680 Vinh, May 24, 2020 at 7:15 AM
    Last edited: May 24, 2020 at 7:58 AM
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