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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. EmizarPL

    EmizarPL
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    I would if I could. -_-
     
  2. brien_w

    brien_w
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    Damn man, that’s cool. You planning on adding it to the modern cars?
     
    • Agree Agree x 4
  3. EmizarPL

    EmizarPL
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    Well. But wouldn't it be one time use? I know nothing about BeamNG mechanics except that they are. But for me it seems that if you touch something with the node, it would move it and would show false values(?).
     
    • Agree Agree x 1
  4. P_enta

    P_enta
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    afiak you can set the nodes to max strength so that doesnt happen
     
  5. EmizarPL

    EmizarPL
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    Well, you are more experienced, so you're probably right.
     
  6. Toddolius

    Toddolius
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  7. esesesel

    esesesel
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    For parking, most modern cars with a rear camera activate it when the vehicle is slow in general, it's just nice to see your rear bumper when you're parallel parking not only when in reverse
     
    • Agree Agree x 3
  8. LucasBE

    LucasBE
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    you can set nodes to have no collisions, and get an event when they touch a collision triangle iirc
     
  9. Average Person

    Average Person
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    BeamngAnzaBorregoHwySnapshot1.png
    Okay so after finding out that the terrain in this game is weirdly bumpy I just decided to start using a mesh for the road, I've also started trying out some detailing and adding ai to see how it behaves, the roads are a lot more fun to drive on though since before it was like driving on gravel.
     
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  10. LucasBE

    LucasBE
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    cockpit area feels a lot nicer now
    screenshot_2020-08-04_02-41-03.png
     
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  11. P_enta

    P_enta
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    Can i please use that carbon fibre texture?
     
  12. LucasBE

    LucasBE
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    Carbon texture is from @TrackpadUser 's Superlite (used with permission)
     
  13. P_enta

    P_enta
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    Ah alright! Ill be sure to ask him.
     
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  14. Sithhy™

    Sithhy™
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    But isn't there a carbon fibre texture already in the game? It's called carbonfibre_d.dds
     
    • Agree Agree x 1
  15. LucasBE

    LucasBE
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    there is one yeah, it just looks terrible
     
  16. Toron Beldevar

    Toron Beldevar
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    Since I found it too complicated to try and edit an existing vehicle after I screwed up the texture mapping for the two-door Roamer, I've decided to see how much easier it would be to just make a new vehicle. I'm not entirely sure if there's a workflow I should be following to get a better mesh blank than this, but for me at least, it looks okay for the moment.

    suv.png
     
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  17. yolobet13

    yolobet13
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    Today I was very bored and I created this.. Aaaand maybe I'll make custom interior idk ill see. [EDIT] Oh god this second picture looks like Opel ;-;
     

    Attached Files:

    • Screenshot124.png
    • Screenshot125.png
    #25897 yolobet13, Aug 4, 2020
    Last edited: Aug 4, 2020
    • Like Like x 6
  18. RedHorizon

    RedHorizon
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    Aug 17, 2012
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    349
    Been trying for days to get a goddamn jbeam in-game, what a colossal pain in the ass. I got bored with modeling interior parts and door frames, so I quickly mocked up a fire truck upfit. Gonna have to flesh out a proper tanker at some point.
    ihatethisshit.png
     
    • Like Like x 17
  19. Toron Beldevar

    Toron Beldevar
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    I've been making slow progress molding this shape to my liking. I am aware that some spots may look pretty messy; I've just been moving things around mainly by eye and I know that isn't going to do much good if I want a nice, smooth mid-poly mesh. That's why I may need a bit of advice.

    suv_1.png suv_2.png suv_3.png
     
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    • Agree Agree x 1
  20. JsZ

    JsZ
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    old thing i found
    asdf.png
    asdf1.png
    ignore uv crap i used to be bad at moding
     
    • Like Like x 29
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