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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
I would if I could. -_-
Damn man, that’s cool. You planning on adding it to the modern cars?
Well. But wouldn't it be one time use? I know nothing about BeamNG mechanics except that they are. But for me it seems that if you touch something with the node, it would move it and would show false values(?).
afiak you can set the nodes to max strength so that doesnt happen
Well, you are more experienced, so you're probably right.
For parking, most modern cars with a rear camera activate it when the vehicle is slow in general, it's just nice to see your rear bumper when you're parallel parking not only when in reverse
you can set nodes to have no collisions, and get an event when they touch a collision triangle iirc
Okay so after finding out that the terrain in this game is weirdly bumpy I just decided to start using a mesh for the road, I've also started trying out some detailing and adding ai to see how it behaves, the roads are a lot more fun to drive on though since before it was like driving on gravel.
cockpit area feels a lot nicer now
Can i please use that carbon fibre texture?
Carbon texture is from @TrackpadUser 's Superlite (used with permission)
Ah alright! Ill be sure to ask him.
But isn't there a carbon fibre texture already in the game? It's called carbonfibre_d.dds
there is one yeah, it just looks terrible
Since I found it too complicated to try and edit an existing vehicle after I screwed up the texture mapping for the two-door Roamer, I've decided to see how much easier it would be to just make a new vehicle. I'm not entirely sure if there's a workflow I should be following to get a better mesh blank than this, but for me at least, it looks okay for the moment.
Today I was very bored and I created this.. Aaaand maybe I'll make custom interior idk ill see. [EDIT] Oh god this second picture looks like Opel ;-;
Been trying for days to get a goddamn jbeam in-game, what a colossal pain in the ass. I got bored with modeling interior parts and door frames, so I quickly mocked up a fire truck upfit. Gonna have to flesh out a proper tanker at some point.
I've been making slow progress molding this shape to my liking. I am aware that some spots may look pretty messy; I've just been moving things around mainly by eye and I know that isn't going to do much good if I want a nice, smooth mid-poly mesh. That's why I may need a bit of advice.
old thing i found
ignore uv crap i used to be bad at moding