1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Jalkku

    Jalkku
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    223
    Some progress with the porsche! Started texturing the interior and fixed the rear's geometry a little. Can't decide which color i like more, the beige or the black. Maybe i'll do a few variants D:


    (imported from here)

    (imported from here)

    (imported from here)
     
  2. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    Nice texturing there! having the colour optional is also a nice idea too, seeing as I imagine different people will prefer different colours (personally I prefer the black)
     
  3. amon_igre

    amon_igre
    Expand Collapse

    Joined:
    Jan 24, 2014
    Messages:
    80
    VOVLO.png

    Volvo 850
     
  4. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
    Oh no Gus is coming.

    Beep Beep, Tapatalk coming through..
     
  5. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    #420blazeit

    (imported from here)

    Also, the frame jbeam is now correctly massed and rigidified (I think...), so now on to suspension
    screenshot_00023.png
     
  6. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    this is a good page on the Dev Screens. Very nice guys!!
     
  7. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    999
    [webm=]http://puu.sh/aXBXr/409dbbd018.mp4[/webm]

    [webm=]http://puu.sh/aXCIl/e915fdfd20.mp4[/webm]

    Sorry for the extra large players, no idea how to downsize it ;)
     
  8. 3r1cFPS

    3r1cFPS
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    112
    Please make a version with out the "holding" (don't know the english word yet :p)! This way we could roll around :D
     
  9. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,677
    So essentially you want a hamster ball?

    That would be kinda cool.
     
  10. Cwazywazy

    Cwazywazy
    Expand Collapse

    Joined:
    Dec 1, 2012
    Messages:
    1,245
    hamster-car.jpg
    ​casdf'a;lrhfoia'bvavsrdf
     
  11. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    OMG I tried to model this car, but didn't get very far. this would be an awesome addition to the game for sure lol need stashun wagun!!
     
  12. amon_igre

    amon_igre
    Expand Collapse

    Joined:
    Jan 24, 2014
    Messages:
    80
    This is my second try at modeling this car.. First came out too high poly -.-

    volvo.jpg
     
  13. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    oh.

    (imported from here)
     
    #2713 Nadeox1, Aug 18, 2014
    Last edited: Aug 18, 2014
  14. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,739
    Got a Volvo 850 going on here too, but as most 3D projects ill probably not finish it :rolleyes:
     

    Attached Files:

    • Volvo 855.jpg
  15. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    well that looks amazing, great paint render!!s
     
  16. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,677
  17. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,347
  18. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,677
    Prepare to be disappointed. I know naff all about go karts or engines :p
    I just wanted a simple project that i have a chance of finishing with as few components as possible.

    But i did some googling before creating the engine to try and figure something out and get things sorted as best as i can, then (loosely) using figures i found on the internet tried to create something that actually works, what i have at the moment is reasonably fun but it doesn't accelerate as quickly as i would like between 0 and 15mph (but isn't actually to bad) and spins out very easily if you apply throttle while cornering . Truthfully im hoping that if i do finish it and release it someone may have a go of it and think "this isn't correct" and fix it.

    But it is a 50hp engine that produces 50 torques. It revs up to 9000rpm and idles at 1650rpm. It also happens to have a top speed of about 50mph on a single gear.

    Here is the code if you are interested. It was originally from the covet but i heavily modified it as needed, so credit to Gabester.

    Code:
    "engine":{
            "idleRPM":1650, //Idling RPM
            "shiftDownRPM":3400, //Down shift, for automatic
            "shiftUpRPM":9000, //Up shift, for automatic
            "maxRPM":9000, //Max RPM for the engine, basically a redline.
            "inertia":0.08,
            "friction":4
            "brakingCoefRPS":0.15
            "burnEfficiency":0.5
            "throttleSensitivity":1.2
            "torqueReactionNodes:":["1x1","2x1","2c1"]
            
            
            "transmissionType":"automatic", //Automatic or manual, setting automatic will restrict the use of manual mode while playing.
            "lowShiftDownRPM":1400,
            "lowShiftUpRPM":3600,
            "highShiftDownRPM":3300,
            "highShiftUpRPM":9000,
            // -1, 0 (neutral), 1, etc
            "gears":[-2.9, 0, 4.6] //Gear ratios
            "clutchDuration":0.25
            "viscousCoupling":3.5
            "lockingTorqueLimit":150
            "enableLocking":true
            
            "differential":1,
            "axleFriction":1
    },
    [webm=]http://www.beamng.com/attachment.php?attachmentid=38685&d=1408404353[/webm]
    btw, it is possible to turn gracefully at full speed, i was using keyboard and just held the right arrow key down. It also probably doesn't need 100l of fuel :p
     

    Attached Files:

    #2718 aljowen, Aug 19, 2014
    Last edited: Aug 19, 2014
  19. amon_igre

    amon_igre
    Expand Collapse

    Joined:
    Jan 24, 2014
    Messages:
    80
    Wow, you got a really nice shape and lots of details.. I hope you'll find enough motivation to finish your projects.
     
  20. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,739
    Thanks, hopefully i will! Otherwise im looking forward to the release of yours :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice