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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Nacho Problem

    Nacho Problem
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    Celtia coming along quite nicely
     
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  2. mustangporsche67

    mustangporsche67
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    no meshlaps allowed.
    ot: im a hypocrite lol
    Blender12_29_20205_17_35PM.png
     
    • Like Like x 1
    • Agree Agree x 1
  3. 1NbaN3

    1NbaN3
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    Banned

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    why do you flex and post private meshslap on development screens bruh
     
  4. mustangporsche67

    mustangporsche67
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    says the person that will support them no matter what.
     
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  5. Natandog

    Natandog
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    says the one who uses and has a leaked meshslap as his pfp
     
    • Agree Agree x 1
  6. Cr3ator.

    Cr3ator.
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    Not flexing bruh
    Anyways i'm blind so oh well.
     
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  7. FordKing

    FordKing
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    stfu
     
    • Agree Agree x 4
  8. mustangporsche67

    mustangporsche67
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  9. Trophy

    Trophy
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    nice. looks like its fun to chuck around corners
     
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  10. mustangporsche67

    mustangporsche67
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    Blender12_31_20206_23_11PM.png
     
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  11. SuperShep1

    SuperShep1
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    • Like Like x 7
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  12. CrashHard

    CrashHard
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    Just started a new little prosject.
     
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  13. EcoNadder77

    EcoNadder77
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    This video showcases a proof of concept demo of an in-game collision detection and avoidance system on the ETK800 vehicle.

    The system is designed to only intervene when applying 1 g-force of deceleration would bring the vehicle within 2 meters of the object you are approaching by the time your vehicle's velocity matches the approaching object's velocity.

    Provided the vehicle is able to see the object at a range of 150 meters, this collision avoidance system has been able to avoid collisions with a (straight line) approach speed of up to 95 mph (153 kmh).
     
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  14. DaddelZeit

    DaddelZeit
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    You did it! You actually did it!
     
    • Agree Agree x 3
  15. ClassicMike

    ClassicMike
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    I wonder how it detects obstacles, is there a node in front of the car or how does it work?
     
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  16. EcoNadder77

    EcoNadder77
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    It uses raycasting for the static environment and some fancy game engine magic to see other vehicles.
     
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  17. Nacho Problem

    Nacho Problem
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    That is really cool work, keep it up ^^
     
  18. ClassicMike

    ClassicMike
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    oo i can't imagine how complex that is, nice to see it's not using the lazy route with nodes
    maybe this concept could be used to make parking sensors as well?
     
    • Agree Agree x 2
  19. P_enta

    P_enta
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    Now take this technology and make us some parking sensors!
     
    • Agree Agree x 5
  20. Nacho Problem

    Nacho Problem
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    it sure will be
     
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