Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Agent_Y

    Agent_Y
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    It's not really mine because I'm not making the skins but I'm one of the people working on it
     
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  2. P_enta

    P_enta
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    Friendly reminder that this thread was made before half of the forum users were born
     
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  3. pomi345

    pomi345
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    And that's a fact
    --- Post updated, but that's only because website algorythms ---
    Added side punching to the car. And it now has official name: Keidoshu Microspace.
    Screenshot_67.png Screenshot_68.png
     
    #28683 pomi345, Apr 7, 2021
    Last edited: Apr 7, 2021
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  4. jordaniwick

    jordaniwick
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    What you just said makes me feel so old...
     
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  5. pomi345

    pomi345
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    me too
    --- Post updated ---
    Door handles. Should I create special thread about this car?
    Screenshot_69.png
     
  6. Agent_Y

    Agent_Y
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    Most likely not yet, at least wait until you finish the model and get it working in game. The later you make the thread the better, because less beggars.
     
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  7. pomi345

    pomi345
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    ok, good advice, i hate beggars
    --- Post updated ---
    Material preview (sorry for posting too many images):
    Screenshot_70.png Screenshot_71.png
     
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  8. LJ74

    LJ74
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    upload_2021-4-8_0-34-48.png upload_2021-4-8_0-35-5.png
    Low poly frame mesh complete woo
     
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  9. pomi345

    pomi345
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    oh, i just remembered, it is still problem for me to make body frame umm... 3-dimensional, not flat. And what is the car's name?
     
  10. LJ74

    LJ74
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    Subaru XT/Vortex/Alcyone
     
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  11. bob.blunderton

    bob.blunderton
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    Yes, many major routes in this map feature cross-slope, also known as 'cant' of roadways, which is the slope to the side that allows water to run off the edges of the roads. A bit of realism in a land where even in GTA V, the roads are normally flat, and in that game many corners aren't even banked. You won't find nearly as much of that HERE.
    Cross-slope taken at speed when crossing the road results in a nice jump, and why pass up on making another jump?

    Real early shots yet, still a lot of work needs to be done here, but this is the latest addition to Los Injurus. The supporter beta will get updated on Saturday (give or take a day), so if you MUST have the newest version; consider joining the Patreon fund for it, which helps cover software / textures / models / assets etc which would otherwise be out of my fixed-income budget. If you're a pilot, this map also now features the longest runway in the game, a pair of which are now 3~4 miles long or something crazy like that (forget!), at a civilian airport the size of Hartsfield-Jackson in Atlanta Georgia. That was one of the most recent supporter updates.
    The map has it's own thread here: https://www.beamng.com/threads/a-new-city-map-los-injurus.57055/page-86#post-1307445 (this should take you to the most recent post by me).
    Considering updating the public-facing version near the end of this month, depending on how many things get finished by the end of the month.
    Oh, edit here, the airport long runways aren't 3~4 miles, it's one pair of runways that're 5.5x miles long! Forgot just how long they were, and being built parallel to the shore 'on fill', on the far side of the 5 concourses. There's two other airports; one a small air strip, the other a pair of runways on an island that will be a military base (about 6~7 miles from here or something around that). So plenty of places to fly to and will be more-so in the future. Enjoy watching mindless AI launch off the speed humps at the terminal.

    There WILL be a PLANE TRAIN that goes from the dual-level terminal (foreground) to the 5 concourses (background) underground, in the future, due to the new WALKING MODE. Thanks, I know you had something to do with that walking mode @synsol , and if not give credit to whomever worked on it. You're helping Los Injurus be even better.
     
    #28691 bob.blunderton, Apr 8, 2021
    Last edited: Apr 8, 2021
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  12. Sepehr

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  13. RSmike

    RSmike
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    Just AO baked a Land Rover Discovery 1, What do you think?
    Discovery.png
     
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  14. Agent_Y

    Agent_Y
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    Looks silly but works (?)
     
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  15. pomi345

    pomi345
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    baked well!
     
  16. Youngtimer

    Youngtimer
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    Awesome.
     
  17. jordaniwick

    jordaniwick
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    That video look kinda cursed...
     
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  18. RSmike

    RSmike
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    (I'm revamping an old SketchUp model made by mdoffroader, and it's being completely retextured)
    Engine texturing going well:
    DiscoveryEngine.png
     
    #28698 RSmike, Apr 8, 2021
    Last edited: Apr 8, 2021
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  19. pomi345

    pomi345
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    Before I continue with the Keidoshu Microspace (that kei wagon i posted a day ago), I decided to model something much easier. I made a go-kart (no engine yet):
    Screenshot_75.png Screenshot_78.png Screenshot_77.png
    --- Post updated ---
    Engine
    Screenshot_79.png
     
    #28699 pomi345, Apr 8, 2021
    Last edited: Apr 8, 2021
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  20. FordKing

    FordKing
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    yes
     
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