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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Holland

    Holland
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    That "window guard" needs to be higher. Compare yours to other wreckers. But looks great btw.
     
  2. Again_Dejavu

    Again_Dejavu
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    Shortened T75. Planning on eventually deleting everything but the frame and using Multi-Dae.
    (imported from here)
     
  3. Stormdrain

    Stormdrain
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    I've been here since before release and I think I have less than a few hundred. ;-;


    Edit: 500 odd. Screens of something special soon (;
     
  4. Cwazywazy

    Cwazywazy
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    Awesome. Does that mean that those of us who get terrible FPS with all the wheels will get good performance with this? (I get ~22 with all wheels, regardless of the map or speed. 100+ with one rear set removed.)

    As for post count, I spend a lot of time here but I don't seem to post very much compared to some of you, especially compared to 6677. And I've been here longer too.
     
  5. AR162B

    AR162B
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    Thanks! And thanks for the suggestion... Although I'm not sure if I put that window guard on the deck or fixed on the frame behind the cab. The first one is more common, but the second one can double as a moving ramp.

    Edit: Multi-DAE is great :) Unfortunalty it is/will be difficult to rotate (You'll have to recalculate the height of every portion of the part) the added parts. In this case it's a lot easier to raise the height of the tow hitch to the D15's tow hitch height than rotating the trailer.
    Edit2: never mind, just move the entire trailer a bit down. I think I need some coffee.
     
    #2965 AR162B, Sep 15, 2014
    Last edited: Sep 15, 2014
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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  7. chris_lucas

    chris_lucas
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  8. JDMClark

    JDMClark
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    Dang you nadeox I was thinking about making a bunch of custom rims but you got the spotlight first lol
     
  9. HadACoolName

    HadACoolName
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    That Moonhawk Wagon is just, so awesome. Its beyond words. :)
     
  10. Nadeox1

    Nadeox1
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  11. logoster

    logoster
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  12. GTR2legend

    GTR2legend
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    #2972 GTR2legend, Sep 15, 2014
    Last edited: Sep 15, 2014
  13. gabester

    gabester
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    I like your wheels, but the mismatched bolt patterns really bother me. You can see the bolts from the brakes poking through the wheel because the Grand Marshal uses a 5x114.3mm bolt pattern. You also had a 5-bolt wheel on the Covet (which is a 4x100mm bolt pattern).

    Cars don't use 6-bolt patterns at all, really. That's reserved for trucks. The vast majority of cars are 5-bolt, predominately 5x114.3. Compact cars are 4x100, sometimes 4x114.3, but even those are moving to 5-bolt now.

    A suggestion: model your wheels with a number of segments that's some multiple of the number of bolts and spokes. For example, if it's a 5-bolt, 6 spoke wheel, it should have 30 segments. 5-bolt and 7 spokes should be 35. 4-bolt with 10 spokes should be 40... etc.
     
  14. ItaliAsian

    ItaliAsian
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    The only cars that uses a 6 lug pattern to my knowledge is the Dodge Viper, and the first generation Cadillac CTS V.
     
  15. gabester

    gabester
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    And the funny thing is that it's because the Viper used the wheel hubs off a Dodge Dakota pickup truck. I don't know much about the CTS-V, but I imagine it too borrowed hubs from a truck to deal with the increased torque.
     
  16. TomiL88

    TomiL88
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    What is the reason for that? I mean, 40 segments sounds pretty high for a game model wheel. Or does it make it easyer to model them? :eek:
     
  17. gabester

    gabester
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    The way to model wheels is to start with a cylinder with the right number of segments, then cut it into pie slices that you duplicate later on. It has to be a multiple of the number of bolts and number of spokes or it won't work. 30-40 is a good range to look visibly smooth without wasting polygons. For example, if I'm making an 8-spoke wheel with a 4-bolt pattern, I'll make it 32 sided. This gives me pie slices of 4 segments per spoke - if the spokes are symmetrical, you can even slice it down to 2 segments and use a symmetry modifier. The central hub with 4 bolts will be 16 sided and connect to the rest of the wheel (the number of segments will halve as the polygon flow moves inwards to a smaller diameter circle).
     
  18. TomiL88

    TomiL88
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    Aaa that makes sence. No wonder I always strucle with modeling rims :D Thank you for this clear info!
     
  19. chris_lucas

    chris_lucas
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  20. willdev

    willdev
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    Fair point made, I made a hasty comment.
     
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