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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. SuperAusten64

    SuperAusten64
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    jones_big_ass_windowless_van_doors_and_kodiak_door_handles.jpg swagon.jpg
     
    • Like Like x 16
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    When the Vtec kicks in
    asdas.png
    In less than a milisecond of slightly tapping the throttle, the wheels exploded, engine melted, driveshaft broke, and the car got 11 million horsepower. Unrealistic superchargers give more power but unrealistic turbos give it way faster and more violently lol
     
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  3. combatwombat96

    combatwombat96
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    RHD two door fastback ? so i can recreate a "certain" vehicle ;)
     
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  4. slysenko

    slysenko
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    146
    Working on Advanced Bellows Simulation
    upload_2021-10-4_15-57-47.png upload_2021-10-4_16-1-12.png upload_2021-10-4_16-4-30.png
     
    #29904 slysenko, Oct 4, 2021
    Last edited: Oct 4, 2021
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  5. schnitzer.

    schnitzer.
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  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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  7. slysenko

    slysenko
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    Kinda to handle both outward and inward collisions by single layer, but not sure that it is still relevant in recent versions of the engine
     
  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Triangles have collision on both sides, the green side is just thicker so it should usually be on the outside to prevent parts of other cars getting stuck in the car. And idk why you want inward collision detection if your bellows are non-collidable anyway and there doesn't seem to be anything in the interior either (if there is then you could get away with using support beams on it instead but usually it's not needed)
     
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  9. Agent_Y

    Agent_Y
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    BeamNG Team

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    That triangle setup has proven to be prone to the dummy body parts clipping out of the car because there weren't many triangles on them. I though the car's own triangles will take care of that but apparently the inner side triangles are not thick enough to keep all of the parts inside without clipping.
    I made a different setup now based on breakable triangles between body parts that should work better. They will work as long as the dummy is in one piece, and it shouldn't break apart unless in extreme crashes. And in a crash like that it would have been launched out of the car irl anyway so this is fine.
    ssasd.png
    This still needs a lot of testing, possibly I'll have to modify it further... Don't hope for a soon release anymore lol
     
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  10. rmfurm

    rmfurm
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    upload_2021-10-6_13-37-50.png

    tree

    upload_2021-10-6_13-39-48.png

    ok the bush shouldn't do that
     
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  11. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    • Agree Agree x 2
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  12. rmfurm

    rmfurm
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    upload_2021-10-6_14-39-20.png

    Materials now acting like they should. Does anyone know how to change material size? I think i have to do it in blender but i was hoping to find an option in Beam. Also i cant find the .json with all the materials.
     
    • Like Like x 1
  13. StivJocuri

    StivJocuri
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    :arabtroll:
    screenshot_2021-10-06_15-08-34.png screenshot_2021-10-06_15-10-03.png
     
    • Like Like x 18
    • Agree Agree x 1
  14. Garry5351

    Garry5351
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    Banned

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    Aug 21, 2021
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    u watch russia 1?
     
  15. Mad_Makaron

    Mad_Makaron
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    No, he watches Telewizja wPolsce.
     
  16. senna1

    senna1
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    Dec 12, 2018
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    102
    make A wardrobe

    upload_2021-10-6_23-40-44.png

    upload_2021-10-6_23-40-50.png
     
    • Like Like x 3
  17. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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  18. adrian2013

    adrian2013
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    Spot the differences!!!
     

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  19. Kueso

    Kueso
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    did someone order a steaming load of brown
    screenshot_2021-10-06_22-56-59.png screenshot_2021-10-06_22-57-33.png
     
    • Like Like x 34
    • Agree Agree x 3
  20. Yoi_Tsuitachi

    Yoi_Tsuitachi
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    Sep 25, 2021
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    179
    its not mine but im taking it
     
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