Maybe from top to bottom sure, but way too many from the front to back especially considering its basic totally straight... A good example: View attachment 41940
Wait woah hold on. That's the steering wheel? In practice, that would be the most difficult thing to use ever.
"Now available with a steering column that is specifically designed to stick out and impale the driver when they loose control of their sticks and have an accident."
i agree, like on american top gear, the big guy cut the top out of his steering wheel to make it like kitt (night rider), and it pissed him off so much.
That's not the steering wheel, thats the steering column. I haven't made a steering wheel yet, now enough with the silly impale the driver jokes please.
You took the fender model and converted it into a JBeam structure, right? That's isn't really the right way to do it. If you do the same for the rest of the car, you will end up with way more nodes than needed.
Nope. Look at original in-game ones. You can't just use the mesh... you need like, 1/8th of that amount of nodes front to back :/ Probably that whole bit front to back would be a single segment if I made it...
The shape looks nice but the taillights really annoy me. I get it's an imaginary car, but that doesn't look like a 60's/70's car at all. The lack of a bumper doesn't make it any better. It sorta looks like a custom made 70's-ish coupe using the taillights from a 90's japanese wagon.
Quick little experiment on the DSC Scarab V2, a 'dynamic' camera, rather than a camera just pointing ahead 24/7. Each movement is easily editable, so you can stop it from looking up/down, or left/right, I think it adds a lot of immersion.. Oh and, here's my ridiculous dev screens View attachment 42006 View attachment 42007