I'm sure they did NOT run into each other, the downpipes and the icpipes did not run into each other, could be the perspective of the picture. Icpipes are above the downpipes.
you need to get rid of the lower runners, and offset the 3 top runners on one side to fit in the gaps, like so:
I was talking about this, but I realize now that you just mirrored the V6 manifold to the other side. You’d have to make a new intake manifold completely to do it right I suppose.
Ok will look into it, thankfully I made the two manifolds separate so modifications would be much easier. --- Post updated --- Ye I fixed the intake runners' position although they would be a bit asymmetrical. Tbh I feel like BeamNG vanilla models is lacking dual intake manifold options for many Vee engines like the V6s and V8s especially.
To be fair BeamNG is lacking intake manifold options almost completely on V engines, with many of them being built into the engine block model (Barstow, Moonhawk, Legran/Wendover, Gavril SOHC). If I remember correctly, the only V motor that would allow for proper aftermarket manifolds being the Bastion and the Late model Pessima. The ones that do have separate manifold models only have one option.
Fusing too many critical parts into one is never a good idea especially when you need to fix the minor flaws.
ETK LT2 is under a remaster! @TunerFromHell Spoiler: Blender WIP Finished TT and Diesel parts (reusing most gasoline parts aside the fuel system components cuz I am both lazy and wanting to increase airflow), will feature reverse intercooler piping! Spoiler: Includes Bastion Turbos, revamped engine bays and Bolide Radiator plus diesel components for the Duramax
Animated objects...here we go... Scratch made ferris wheel. 2 days of work, 33 animated objects in one DAE-file, PBR textures. Funfair is coming to BeamNG
Replying to that post, it will also incorporate engine bay that can fit also @Milendur 's and @Bekwennn:) 's ETK body mods' engine bays as well. I'm now working on incorporating it as interchangable with @OverPower 's ETK 1300 engine bay as well. Twincharging may appear in the near future.
HEAVILY WIP (Having texture/material issues about the intake manifold especially, can be remedied with spawning a bolide turbo), will fix the engine bay issues hopefully --- Post updated --- Fixed the texture issue on the manifold and the engine bay, turns out I was just being r3t4rd3d on not deleting the old materials.json or the base texture blender names. Will release in this week. I would not make the configs for the ETK 1300 or the other ETK body mods but I made sure that the parts would be compatible.
Alright now fixed the materials and textures, here are the pics now with fixed engine bay (compatible with ETK1300 and ETK body mods)!