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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. mag_

    mag_
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    Joined:
    Jan 16, 2023
    Messages:
    4
    here's a lil somethin somethin
     

    Attached Files:

    • screenshot_2023-01-16_01-05-30.png
    • screenshot_2023-01-16_01-05-16.png
    • screenshot_2023-01-16_01-05-03.png
    • Like Like x 17
  2. CaptainZoll

    CaptainZoll
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    Joined:
    Nov 10, 2016
    Messages:
    3,105
    mid engine grand marshal buggy? o_O
     
  3. mag_

    mag_
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    Jan 16, 2023
    Messages:
    4
    close
     
    • Like Like x 9
  4. LucasBE

    LucasBE
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    Joined:
    Mar 22, 2015
    Messages:
    2,573

     
    • Like Like x 34
  5. Toddolius

    Toddolius
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    Joined:
    Sep 7, 2013
    Messages:
    239
     
    • Like Like x 7
  6. JustANormalDriver

    JustANormalDriver
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    Joined:
    Oct 18, 2022
    Messages:
    464
    daewoo matiz??!?!

    or what is that car?
     
  7. RGC

    RGC
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    Joined:
    Dec 31, 2022
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    46
    maybe its a lore friendly car
     
  8. SubaruPenguin

    SubaruPenguin
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    Jul 2, 2022
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    429
    Renault Megane Scenic
     
    • Agree Agree x 4
  9. JustANormalDriver

    JustANormalDriver
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    Oct 18, 2022
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    464
    oh.
     
  10. waboll

    waboll
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    Joined:
    Apr 20, 2017
    Messages:
    611
     
    • Like Like x 17
  11. Franz027

    Franz027
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    Joined:
    May 8, 2020
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    4,636
    Can we see a little more?
    New car??
     
  12. jackmo2207

    jackmo2207
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    Joined:
    Jan 21, 2022
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    855
    One day and people are already using the cover to mask in-development cars lmao
     
    • Agree Agree x 21
  13. A8den

    A8den
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    Joined:
    Jan 23, 2021
    Messages:
    670
    for me it looks like Roth Alpha
     
    • Agree Agree x 1
  14. MarkosRuiz

    MarkosRuiz
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    Joined:
    Oct 28, 2017
    Messages:
    349

    WIP
     
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  15. DrowsySam

    DrowsySam
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    Joined:
    Jul 30, 2013
    Messages:
    999


    Experimenting with a AWD dyno
     
    • Like Like x 22
  16. Xela

    Xela
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    Aug 31, 2017
    Messages:
    100
    Deleted, Sorry
     
  17. Angry_Bird

    Angry_Bird
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    Joined:
    May 25, 2019
    Messages:
    1,249
    v10parts.png

    Doing some V10 parts from Cherrier I5 (similar fashion with V8) for my future vehicle mod @Derpitron
     
    • Like Like x 3
  18. Angry_Bird

    Angry_Bird
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    Joined:
    May 25, 2019
    Messages:
    1,249
    v10addplus.png

    Added (modified) intake manifolds, twin turbo/NA headers as well as fuelsystems and original pulleys but adjusted
     
    • Like Like x 4
  19. TeaConsumer

    TeaConsumer
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    Joined:
    Oct 31, 2022
    Messages:
    321
    Reasonable guess
     
  20. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,652
    Some of my progress on Yokohama port to BeamNG by @AgentMooshroom5
    Thanks to thomatoes50 help with decoding Dragon Engine prefabs we managed to convert all prefabs to BeamNG forest items saving us hours of manually placing all meshes around the map.
    I also worked on Blender Addon which allowed us to basically convert whole Yakuza 7 models with few clicks straight to BeamNG with proper LODs and lodvertcolor stage to save draw calls performance.
    Another script that was really helpful was for example a script that allows you to generate all materials and convert them from DE to BeamNG PBR in bulk.

    Some interesting stats I guess.
    There is:
    - 4200 various materials
    - 8500 forest items
    - 12890 textures
    and in total 1388 static model files.

    Some screenshots :)


    That doesn't mean it's as simple as clicking a few buttons to make a proper map port, but it allowed us to make that port way faster in comparison to any previous map I was helping Agent with. There is still a lot of work to be done to make it look proper in BeamNG.
     
    • Like Like x 43
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