Added (modified) intake manifolds, twin turbo/NA headers as well as fuelsystems and original pulleys but adjusted
Some of my progress on Yokohama port to BeamNG by @AgentMooshroom5 Thanks to thomatoes50 help with decoding Dragon Engine prefabs we managed to convert all prefabs to BeamNG forest items saving us hours of manually placing all meshes around the map. I also worked on Blender Addon which allowed us to basically convert whole Yakuza 7 models with few clicks straight to BeamNG with proper LODs and lodvertcolor stage to save draw calls performance. Another script that was really helpful was for example a script that allows you to generate all materials and convert them from DE to BeamNG PBR in bulk. Some interesting stats I guess. There is: - 4200 various materials - 8500 forest items - 12890 textures and in total 1388 static model files. Some screenshots That doesn't mean it's as simple as clicking a few buttons to make a proper map port, but it allowed us to make that port way faster in comparison to any previous map I was helping Agent with. There is still a lot of work to be done to make it look proper in BeamNG.