@Derpitron I'm putting the engine in the SBR4 now but I'm still figuring out on how should I model the engine bay around let alone putting other turbocharging components inside it. Also plz fix SBR4 coupe no texture screen
Cut a hole in the Barstow's cowl-induction hood, now you can fit a blower without it glitching through.
Not being able to put off-road seats in regular cars has bugged me ever since 0.27 dropped. Especially the off-road Scintilla.
Added a parking pawl ratcheting sound effect for when you shift into park while the vehicle is still moving. I'm sure I'll try and rework it over time to sound a little better (sound effect still sounds too slow for how fast I was going), but this is the first version of it. Here's a clip of another video to understand what the feature is that I added (it's around 30 seconds in)
Creating my own version of vehicle identification numbers. Not a one-to-one replica of real life VIN numbers, but I do like how it turned out. I have a couple ideas of what I can do with this. The vehicle identification number is 13 characters long 1st - Country of Origin (United States, Japan, etc...) 2nd - Vehicle Manufacturer (Same as Vehicle Brand for simplicity - Gavril, Hirochi, etc...) 3rd - Vehicle Type (Sedan, Pickup, etc...) 4th - Vehicle Brand (Same as Manufacturer - Gavril, Hirochi, etc...) 5th - Transmission Type (Manual, Automatic, DCT, etc...) 6th - Model Year (Ranges 1980-2027, anything lower than that range will not get a VIN number) 7th - Just a static value, hard-coded to 'F' (might change to something later not sure) 8th to 13th - Serial Number (Unique ID to Vehicle)
Here's something I started working on Experimenting with 3D perspective navigation. It's far, far from done, the roads themselves are just a static image at the moment. However, the 3D aspect itself is working real-time. Might add an option to only show the buttons when the mouse is hovering over the app.
At the moment the image contains all of the option, so only Forza Horizon 2, 3 and 5, as well as the BeamNG style. More styles are not really hard to add though. It's still a very, very early version, I might break background and border and what not into their own separate option, not sure yet.
I'm developing the Twin Turbo Diesel V8 for the Scintilla, using only Gavril models! I am more welcome for people who want to help me out on the intake's and the exhaust's jbeam (particularly the fumes and audio) https://www.beamng.com/threads/civetta-scintilla-twin-turbo-diesel-v8.90345/