Got dem meaty thicc tires for the Gavril 5 Lugs! (Complimentary for the Twin Turbo V8 Diesel as I am figuring out for better jbeam and most importantly exhaust position)
Had some idea on the Hirochi (or Procyon) Sunstorm... Maybe using Covet Mid engine (and transmission and halfshaft's) Jbeam, axe out the rear seats and remodel the rear compartment to fit as a mid engine unibody. Would retain the overall shape to reduce workload. Will elaborate to-do list in very near future.
As I was busying getting stuck on the Diesel Scintilla's exhaust fumes and direction, I did something fun by putting a twin turbo I6 ETK (with only ETK models).
Floating mechanics for all cars which works the same way as the JATO and ram plow mod (so it will be included in that)
Guess how much power does this ETK twin turbo I6 make? *Smiling face with horns intensifies* (Hint it has 19x9 5Sport 265 fronts and 19x12 5Sport 325 rears) One of the configs will feature carbon-ceramic brakes (not shown here)
Coming up to the repo soon! https://www.beamng.com/resources/etk-modern-twin-turbo-i6-and-add-ons.25566/ Meanwhile I'm trying out on the node beam editor.... gonna need some time.
Using Node Beam Editor (from github) to add some nodes and beams making it looking more symmetrical The exhaust fume and audio direction is still pretty f**ked like before, but at least the jbeam looks more tolerable @SubieBerry could you please help me on that since you made the Scintilla GTB exhaust, I figure you would have an idea on that.
I didn't put much thought into this with my Scintilla exhaust mod, it all just kinda worked out, so I could be wrong, but this is how it works if I remember correctly: The direction of the audio and flames/fumes are based on the direction of the final beam in the exhausts path. So for example if your final two nodes (beam) are in a straight line towards the back of the car, this will make the fumes and stuff go straight out the back of the exhaust