New set of offroad rims is coming. It´s the left one Part of my, so called "TiL" parts collection I´m making. What do you think?
Very interesting program, thx for sharing Myth. I'll try to make my Vectra look as accurate as it possible...
It looks like it could be an issue with normals. I've had a similar problem with my car. Check the normals to see if they're all in the same direction. Sent from my BLU ADVANCE 4.0 using Tapatalk
Heh, hate it all you want; it's doing exactly what you're telling it to do. The shading only goes funky like that when the mesh is geometrically impossible, or if you haven't recalculated the normals (Ctrl+N) after a substantial amount of mesh work. When that happens, Blender doesn't know how to make sense of the mesh and reverses normals that aren't supposed to be reversed. The gross dark bits are the polygons with flipped normals. Try recalculating the normals. If that doesn't solve your shading problem, you'll need to find and rectify the mesh error to fix the normals.
I gave you a tip a few post back. Try it: http://www.beamng.com/threads/1575-...re-OR-contributing-post-)?p=144058#post144058
Yay ill keep you in mind till then i need to work on it a little bit more. The wheel will clip through the bed in the back so i have to try to resize it a little bit.
Looks better now View attachment 43349 View attachment 43350 - - - Updated - - - Added some stuffs that i don't know what the hell is it even called. I might change the front suspension soon since i don't think ill be very pleased with the results. Old Moon Well and new Moon Well comparison