Added Evo-inspired parts ofc (Modified spoiler, modified hood, modified front bumper, modified rear doors, modified trunk in the works and more) also stock-based dual exhaust (which KLJP does NOT have). Widebody only tho since it will include wider tires and stuff. Lettering will be considered.
And only after I made this I learned that both the Can Am Maverick and Polaris SXS do not come in right hand drive even in right hand drive countries, sooo...
true, but that doesn't necessarily mean there is a JDM variant of it tho A perfect example is the Subaru BRAT/Brumby/whatevereelseitiscalled, which despite being a Japanese car (and also built in Japan, as well as New Zealand and South Africa) was never actually sold in Japan, the Japanese market only ever got the Leone on which the BRAT was based of course there are a handful of grey imports residing in Japan, likely originating from the US, Australia ect.. also @ghost_cauli it looks really nice so far, would be cool if you could add some front and rear swaybars to it too, so it doesn't handle like poo on tarmac
Not gonna lie, the majority of this pack is focused on on-road use*, and I have already added a harder rear swaybar indeed – the front swaybar seems fine for the most part if you tune the geometry right. Surprisingly (or not) the black-red Aurata 300 is much faster on track than the vanilla Custom - Asphalt config. Not just because it has huge wheels and brakes, Clutchex AWD, and some 2x the power; it does (IMO) handle much better despite having a little bit less grip. Also, I'm still not sure if there isn't something wrong with the front suspension, should the front camber be inverted? * I did add some cool stuff for off-roading too, like the advanced differentials for front and back (which can be open, "unlocked" aka LSD, and locked).
by inverted you mean to say positive camber? if so then for a road car there is really nothing positive about that race cars (and most road cars) have some amount of negative camber so under cornering, the tyre is pushed into the road for more grip. positive camber will produce the opposite effect, forcing only the sidewall into the road, reducing grip and probably tyre life too too much negative camber also has a similar effect, even under hard cornering only the sidewall is in contact with the road, reducing grip and increasing tyre wear In other news c i t y l i g h t s
Tried to slap the 200BX Rear seat JBeam onto the ETK K-Series, the flex body of the seats don't like it at all which always having something like "VY node not found". Can someone help me out on this? I consider it a good part of the Bruckell Mamba sooo if it works it will premiere on the ETK 800 V10 next update (4.2) Quick edit I got it to work appearing in the game but without the nodes and beams though.... Edit 2: Fixed the problem now with the adjusting the nonflexmaterials to etkc_body...
part 1 of at least a 1 part series of the te's et's you probably didn't know existed needs stickers and stuff, itll look swag trust me
New wing set for the Aurata, the front one connects directly to the front fascia, so you don't need the extra 50 kg in pipes.
Thanks Obama Race (cut) rear body and whatever is the proper name of those fins on rear quarterpanels.