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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Again_Dejavu

    Again_Dejavu
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    Joined:
    Dec 26, 2013
    Messages:
    717

    (imported from here)
    Very early concept/test of a T75 based bus
     
  2. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    669
  3. Brett

    Brett
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    Joined:
    Jul 27, 2013
    Messages:
    301
    I have one objection, finish your other shit.
     
  4. Hati

    Hati
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    Joined:
    Aug 5, 2012
    Messages:
    1,389
    Aye!

    Your designs tend to make car enthusiasts bleed. I don't want to see you cause another whine fest.
     
  5. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
    Messages:
    1,698
    well im working on a MASSIVE map
    2048 x 2048 at 5 meters per pixel
    its going to be mainly highways with maybe a city or two. im basically winging it. any suggestions leave them now!
    hopefully this gets finished
    2785d84aba.jpg
     
  6. Lentomakkara

    Lentomakkara
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    Joined:
    Aug 4, 2013
    Messages:
    97
    A river with some bridges crossing it, a few islands.
     
  7. Narwhal

    Narwhal
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    Aug 4, 2013
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    1,698
    i like the river. islands probably are not possible due to the height map i made
     
  8. B25Mitch

    B25Mitch
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    Vehicle Designer

    Joined:
    Aug 27, 2013
    Messages:
    274
    Almost done with the modelling and JBeam, but heaps of texture work still ahead.


    (imported from here)


    (imported from here)

    Crashes are brutal...


    (imported from here)
     
    • Like Like x 1
  9. WrongBrothers

    WrongBrothers
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    Joined:
    Aug 7, 2013
    Messages:
    311
    You should make the B-25H variant next. Complete with working 75mm cannon.
     
  10. B25Mitch

    B25Mitch
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    Vehicle Designer

    Joined:
    Aug 27, 2013
    Messages:
    274
    Since the nose is a separate slot, you will be able to swap it between the J and H variants. I'll look into a functioning cannon once the rest of the plane is complete.
     
  11. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    HHmmmmmm....B25Mitch making a B-25 shortly after unleashing exploding propane tanks.....HHmmmmm I tell'ya HHmmmmmm.
     
  12. Pontiac

    Pontiac
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    Joined:
    Jul 26, 2014
    Messages:
    148
    My other shit is finished, quit bitching.
     
  13. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    669
    Emm it's not... At all


    This Tak has been Topped. Wait that's not right...
     
  14. Pontiac

    Pontiac
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    Joined:
    Jul 26, 2014
    Messages:
    148
  15. Slammington

    Slammington
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    Joined:
    Aug 14, 2014
    Messages:
    1,460
  16. Pontiac

    Pontiac
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    Jul 26, 2014
    Messages:
    148
    Who even said that this is a drag race vehicle?
     
  17. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    He does have a point though. Ive seen space saver spare wheels which are thicker.
     
  18. Slammington

    Slammington
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    Joined:
    Aug 14, 2014
    Messages:
    1,460
    Oh, it isn't? Usually pro street cars tend to be made for drag racing.
     
  19. Pontiac

    Pontiac
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    Jul 26, 2014
    Messages:
    148
    It's just the name. I don't really mean this car is meant for drag racing.
     
  20. Rokzy rules

    Rokzy rules
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    Joined:
    Dec 31, 2013
    Messages:
    379
    Making a pickup fire mod to help learn jbeam (it's a selectable part but not multi.dae)


    (imported from here)


    (imported from here)

    Anyone know why when i add my texture on any layer above 1 it goes an extremely bright white and when i go 1 or below it goes a dark maroon (yes it's Uv'd correctly and yes it's the right file) colour see :


    (imported from here)

    the smoothing on the bed is supposed to be like that but have I messed up the smoothing on the pickup even though I didn't change anything on it.
     
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