1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    4,245
    Every one.
     
    • Agree Agree x 1
  2. Deleted member 550139

    Deleted member 550139
    Expand Collapse
    Guest

    Sniff
     
  3. Lichi

    Lichi
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,711
    no not really
    iirc automation was looking to port to asseto but kunos never responded so they contacted beam, its just a way to put your creations ingame and toy around them for a bit, if automation was made for making beam mods it would be much different
     
    • Like Like x 1
  4. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    Hirochi Sunstorm getting new set of wheels (will ditch KLJP wheels), 19x9 (245/35R19) fronts with 19x11 (295/30R19) or 19x13 (325/30R19) rears. Sport, Sport 2R and Race available.

    screenshot_2024-08-25_12-35-18.png screenshot_2024-08-26_18-25-55.png screenshot_2024-08-26_18-27-05.png screenshot_2024-08-26_18-26-36.png screenshot_2024-08-26_18-27-37.png
     
    • Like Like x 6
  5. Lichi

    Lichi
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,711
    nope not that
    nerd nerd nerd nerd nerd (you are correct)
    --- Post updated ---
    those wheels look wayy too big for the design they are, like those etk 5 spokes are MASSIVE
     
    • Agree Agree x 2
  6. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    Those rims are 19 inches in diameter, which isn't that big. Although the 19 inchers are pushing it they still fit within the wheel arches and fenders for the wide 325 rears.
     
  7. LucasBE

    LucasBE
    Expand Collapse

    Joined:
    Mar 22, 2015
    Messages:
    2,597
    Started working on the Barstow DOHC engine model today, so here's what it looks like after ~6 hours of work :

    Capturedcran2024-08-27194747.png

    Still missing a few details on the block and then I'll be able to move on to modelling all the accessories :)
     
    • Like Like x 23
  8. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    169
    First drivable prototype and my first ever car mod.
    More on my discussion thread.
     

    Attached Files:

    • screenshot_2024-08-27_19-59-42.png
    • Like Like x 5
  9. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    Screenshot2024-08-27231417.png

    Sunstorm engine bits are getting updates, starting with putting catalytic converters! Intake manifolds for V8s will be revised as well. Smaller alternate V8 will be upped to 4.2L and will use recolored Scintilla heads and intake manifold and more!
     
    • Like Like x 5
  10. Borg Drone

    Borg Drone
    Expand Collapse

    Joined:
    Aug 1, 2021
    Messages:
    493
    isnt that an Opel Meriva ?
     
  11. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    169
    It is.
    --- Post updated ---
    This however, is me experimenting with Array modifier in Blender to create this LED diodes taillights.
     

    Attached Files:

    • screenshot_2024-08-29_18-23-09.png
    • Like Like x 6
  12. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    Screenshot2024-08-29184546.png

    Adding two extra fuel tanks on the side and putting a new dual radiator setup!

    Exhaust piping is done with installing the catalytic converters and muffler pipes (may install exhaust stabilizer mounts), main concern would be the intake piping as well as intercooler piping. Intake manifolds (for V8s) and throttle bodies will now use from Scintilla's parts.
     
    • Like Like x 2
  13. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    Boring stuff with me doing with the Scintilla's base block (white-silver engine head cover) and revised carbon fiber manifold (no cringey gray uneven shades on the top)

    screenshot_2024-08-30_18-54-01.png
     
    • Like Like x 4
  14. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    I am using a Scintilla V8-based model for the Sunstorm 4.2L V8 model. Also using Scintilla chargepipes as well as ETK header model as a basis to work on. Notice the intake manifold is based on the Scintilla's airbox and the throttle bodies have changed too.

    Credits to @N0mN0m (from Scintilla small pack) for V8 long block model (also should I put a recolor on the engine head to gray or black)?

    Screenshot2024-08-31182421.png
     
    #35174 Angry_Bird, Sep 1, 2024
    Last edited: Sep 1, 2024
    • Like Like x 4
  15. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    Also on the Sunstorm V10 (right), it finally looking like a big boy now (Scintilla stock V10 long block is on the left, V10-compatible supercharger is WIP now and most pipes will be reused as well)
    Screenshot2024-09-01000833.png
     
    • Like Like x 2
  16. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    screenshot_2024-09-01_18-21-49.png

    Tested out the Sunstorm gauges in game, I found out that the d map was a nightmare to work on and shown in game. So I alternated into using the glowmap only for ignition on, which if the ignition is off, the gauge base would be looking similar to how an Ipad screen is off (black).

    I swear the sbr gauge stuff especially for the d map is a nightmare to work on, but thankfully the Sunstorm's lore was pretty new at late 2010s to early-mid 2020s so I could circumvent it.
     
    • Like Like x 2
  17. Ananimatingboi

    Ananimatingboi
    Expand Collapse

    Joined:
    Jan 12, 2021
    Messages:
    10
    I'm not even joking but for me specifically traffic felt more for me in the game but sometimes my computer would crash if I set it up myself and that would be annoying. But if anything I would definetely stick around and wait for either a WIP or even a public release whichever I can get from then. Either way I'm loving this mod so far man, Keep it up
     
  18. Angry_Bird

    Angry_Bird
    Expand Collapse

    Joined:
    May 25, 2019
    Messages:
    1,455
    Screenshot2024-09-03001809.png Screenshot2024-09-03001825.png

    Engine stuff is done now, just me a bit too lazy to hide the V8 and V10 and make separate photos for each. Both will share a lot of parts (ex. the TT parts and its piping and intake piping especially, some adjustments will be different depending on situation though).
     
    • Like Like x 1
  19. yeet123

    yeet123
    Expand Collapse

    Joined:
    May 29, 2020
    Messages:
    31
    Thanks for the answer, but now i'm also curious for vehicles that are in the pics. For example, the Fiat 500 in your previous post. It's been sold in many countries such as Japan, European countries, and United States/Canada. Will it have not just the EUDM version like in your post but also USDM and JDM ? And also will the respective market cars be able to spawn with your Traffic Spawn mod like if i toggle the USDM spawns, the mod will spawn USDM version and vice versa ? Also thanks again


     
  20. AgentMooshroom5

    AgentMooshroom5
    Expand Collapse
    qa
    BeamNG Team

    Joined:
    Oct 29, 2017
    Messages:
    1,318
    I'm currently not bothering with country specific parts unless it's easier but notable things (badgings are the main one I'm doing here, eg the yaris has both a yaris and vitz badged versions) as that's an extra annoying pain to set up and manage for every single car, and bloats the config list massively. Like the fiat 500 is technically a japanese spec one I think because it's the gt6 model originally but most the references I looked at when making it would have been eu ones so the lights might not be perfectly set up for japanese market regulations either, and the kia picanto is technically a brazilian market one because it was scanned and modelled off Ezo's one and is probably slightly different to an eu or korean market one.
    All cars support both eu and square plates and my tool has an exterimental system to switch between these dynamically based on what country group they're being spawned from (which are set up for only cars that were sold in a market) but I'm not doing the whole having american spec or eu spec lights as options generally because this is a massive pain, usually an information black hole anyway (finding how lights work at all is enough of a pain before you start worrying about different rear foglight functions on top) and generally bloats things tons. Interiors are just whatever here too, that one might change in the future but separating and duplicating every car's interior for a lhd or rhd version is just annoying to deal with for minimal benefit and I'd much rather be modelling the next car than typing the 50th alternate flexbody option for a side marker for a 2011 chevrolet spark, and if I am adding things to the existing cars it's stuff I find more interesting and worthwhile (like for the fiat 500 i've got modelling the facelift parts pretty high on the want to do list which I'd personally enjoy more and feel benefits the mod more)
     
    • Like Like x 5
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice