Next plans would probably be enlarge the pipes (since you said the pipes were too narrow) and put some ducts from the engine bay to the rear bumper so that the air can leave after hitting the intercoolers. Maybe add a vented diffuser too on the rear bumper to increase cooling.
bro did u park your Stirling in THE ocean? ot i have been learning methods of how to do the 100 percent j-beam
Added rear tail ducts and vented rear diffusers (for stock exhaust) for exit cooling of the engine bay
I figured I'd post an update for those of you who follow my work—yes, both of you!—on what I'm working on right now. It's a new, somewhat basic urban map that is built entirely with modular assets: Nearly everything you see is built up of smaller parts and pieces that are capable of being snapped together like Lego bricks, perfectly sized to work with the editor's grid snapping. It's not very big right now (and probably will never be that big), but the plan is to release the map, with the intent that other modders can use these assets to quickly assemble whole cities for their own creations, in hours instead of days or weeks.
Matrix Freeway & Garfield Heights are my two favourite non-vanilla maps. I eagerly await being able to add a 3rd Occam's Razer map to the repertoire
After a long hiatus, I've reworked the reworked lights for the Pessima Refresh rework. Incredible Texture work not finalized (for comparison this is how they previously looked for the rework)
A revival of my older projects (since the Hirochi Sunstorm 2.3.0 update where I improved a lot) although it would be a Gavril instead (because the Bruckell Ravix exists and the GD808 JAS is basically a cheatcode), should I keep the Mamba name originally or something different like the Kingsnake? Spoiler: Base Model Link Shelby GR-1 - Download Free 3D model by Blue3D (@Blueberry12) [80be803]