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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Angry_Bird

    Angry_Bird
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    Next plans would probably be enlarge the pipes (since you said the pipes were too narrow) and put some ducts from the engine bay to the rear bumper so that the air can leave after hitting the intercoolers. Maybe add a vented diffuser too on the rear bumper to increase cooling.
     
  2. LJ74

    LJ74
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    screenshot_2026-02-24_01-18-45.png screenshot_2026-02-24_01-19-22.png
     
    • Like Like x 23
  3. CrashHavenBNG

    CrashHavenBNG
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    Aug 1, 2025
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    1,952
  4. Bakasan

    Bakasan
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    Dec 3, 2013
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    • Like Like x 6
    • Agree Agree x 1
  5. Franz027

    Franz027
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    Those look amazing!! Which cars are those behind?
     
  6. LJ74

    LJ74
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    No this is just 1 day after buying it :) I drove it in British weather
     
    • Like Like x 3
  7. Torg3

    Torg3
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    Seem to be the Claria hardtop, an AE86 and a lore friendly suzuki cappuccino under the hirochi brand
     
    • Like Like x 1
  8. Franz027

    Franz027
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    Thanksssss!!!! ^^
     
  9. Angry_Bird

    Angry_Bird
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    screenshot_2026-02-23_18-11-56.png

    Added rear tail ducts and vented rear diffusers (for stock exhaust) for exit cooling of the engine bay
     
  10. CrashHavenBNG

    CrashHavenBNG
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    Aug 1, 2025
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    Ugly bubble
     

    Attached Files:

    • Screenshot378.png
    • Screenshot379.png
    • Like Like x 7
  11. [cn]WindyWalkMLP

    [cn]WindyWalkMLP
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    Dec 9, 2019
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    17
    bro that body panel was too rust-vulnerable
     
    • Like Like x 1
  12. Bellaistrans

    Bellaistrans
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    Feb 21, 2021
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    406
    Been making more flatbed cargo with models from ATS and GTA

    upload_2026-2-26_18-35-20.png upload_2026-2-26_18-35-29.png
    upload_2026-2-26_18-35-37.png upload_2026-2-26_18-35-45.png
     
    • Like Like x 11
  13. CrashHavenBNG

    CrashHavenBNG
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  14. Bellaistrans

    Bellaistrans
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    They won't be released for awhilee, making them to go along with my 389 mod I'm slowly workin on

    upload_2026-2-26_18-49-18.png
     
    • Like Like x 5
  15. Occam's Razer

    Occam's Razer
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    Aug 7, 2013
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    I figured I'd post an update for those of you who follow my work—yes, both of you!—on what I'm working on right now. It's a new, somewhat basic urban map that is built entirely with modular assets:

    quicktown_A.png quicktown_B.png quicktown_C.png

    Nearly everything you see is built up of smaller parts and pieces that are capable of being snapped together like Lego bricks, perfectly sized to work with the editor's grid snapping. It's not very big right now (and probably will never be that big), but the plan is to release the map, with the intent that other modders can use these assets to quickly assemble whole cities for their own creations, in hours instead of days or weeks.
     
    • Like Like x 25
  16. HadACoolName

    HadACoolName
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    Aug 3, 2013
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    1,937
    Matrix Freeway & Garfield Heights are my two favourite non-vanilla maps. I eagerly await being able to add a 3rd Occam's Razer map to the repertoire
     
    • Like Like x 1
  17. CrashHavenBNG

    CrashHavenBNG
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    Hope this comes out soon!
     
  18. whatawhat

    whatawhat
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    May 25, 2018
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    431
    After a long hiatus, I've reworked the reworked lights for the Pessima Refresh rework. Incredible
    Texture work not finalized
    upload_2026-2-27_14-44-11.png upload_2026-2-27_14-44-18.png upload_2026-2-27_14-44-25.png

    (for comparison this is how they previously looked for the rework)
    upload_2026-2-27_14-45-30.png
     
    • Like Like x 15
  19. Angry_Bird

    Angry_Bird
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    May 25, 2019
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    Screenshot2026-02-27225827.png

    A revival of my older projects (since the Hirochi Sunstorm 2.3.0 update where I improved a lot) although it would be a Gavril instead (because the Bruckell Ravix exists and the GD808 JAS is basically a cheatcode), should I keep the Mamba name originally or something different like the Kingsnake?

     
    • Like Like x 2
  20. TripleAye

    TripleAye
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    Joined:
    May 20, 2014
    Messages:
    221
    Final stretch. The 4 month BeamNG mod development character arc continues!
     
    • Like Like x 9
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